2013-05-07 14:19:54 +00:00
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package biomesoplenty.worldgen;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class WorldGenIceSheet extends WorldGenerator
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{
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2013-05-31 10:34:02 +00:00
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@Override
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public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
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{
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int var6 = par3;
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int var89;
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2013-05-07 14:19:54 +00:00
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2013-05-31 10:34:02 +00:00
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for (int var7 = par5; par4 < 63; ++par4)
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{
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var89 = par1World.getBlockId(par3, par4 - 1, par5);
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if ((var89 == Block.waterStill.blockID) && par4 < 256 - var6 - 1)
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{
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for (int var8 = 2; var8 <= 5; ++var8)
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{
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par1World.setBlock(par3, par4, par5, Block.ice.blockID);
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par1World.setBlock(par3 - 1, par4, par5, Block.ice.blockID);
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par1World.setBlock(par3 + 1, par4, par5, Block.ice.blockID);
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par1World.setBlock(par3, par4, par5 - 1, Block.ice.blockID);
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par1World.setBlock(par3, par4, par5 + 1, Block.ice.blockID);
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2013-05-07 14:19:54 +00:00
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if (par2Random.nextInt(30) == 0)
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2013-05-31 10:34:02 +00:00
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{
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2013-05-07 14:19:54 +00:00
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par1World.setBlock(par3 - 1, par4, par5 - 1, Block.ice.blockID);
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par1World.setBlock(par3 + 1, par4, par5 + 1, Block.ice.blockID);
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par1World.setBlock(par3 + 1, par4, par5 - 1, Block.ice.blockID);
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par1World.setBlock(par3 - 1, par4, par5 + 1, Block.ice.blockID);
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2013-05-31 10:34:02 +00:00
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2013-05-07 14:19:54 +00:00
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par1World.setBlock(par3, par4 + 1, par5, Block.ice.blockID);
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par1World.setBlock(par3 - 1, par4 + 1, par5, Block.ice.blockID);
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par1World.setBlock(par3 + 1, par4 + 1, par5, Block.ice.blockID);
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par1World.setBlock(par3, par4 + 1, par5 - 1, Block.ice.blockID);
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par1World.setBlock(par3, par4 + 1, par5 + 1, Block.ice.blockID);
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2013-05-31 10:34:02 +00:00
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2013-05-07 14:19:54 +00:00
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par1World.setBlock(par3, par4 + 2, par5, Block.ice.blockID);
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2013-05-31 10:34:02 +00:00
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2013-05-07 14:19:54 +00:00
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par1World.setBlock(par3, par4 - 1, par5, Block.ice.blockID);
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par1World.setBlock(par3 - 1, par4 - 1, par5, Block.ice.blockID);
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par1World.setBlock(par3 + 1, par4 - 1, par5, Block.ice.blockID);
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par1World.setBlock(par3, par4 - 1, par5 - 1, Block.ice.blockID);
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par1World.setBlock(par3, par4 - 1, par5 + 1, Block.ice.blockID);
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2013-05-31 10:34:02 +00:00
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2013-05-07 14:19:54 +00:00
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par1World.setBlock(par3, par4 - 2, par5, Block.ice.blockID);
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2013-05-31 10:34:02 +00:00
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}
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2013-05-07 14:19:54 +00:00
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2013-05-31 10:34:02 +00:00
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break;
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}
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}
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else
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{
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par3 = var6 + par2Random.nextInt(4) - par2Random.nextInt(4);
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par5 = var7 + par2Random.nextInt(4) - par2Random.nextInt(4);
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}
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}
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2013-05-07 14:19:54 +00:00
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2013-05-31 10:34:02 +00:00
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return true;
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}
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2013-05-07 14:19:54 +00:00
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}
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