BiomesOPlenty/src/minecraft/biomesoplenty/worldgen/WorldGenIceSheet.java

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package biomesoplenty.worldgen;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WorldGenIceSheet extends WorldGenerator
{
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@Override
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
int var6 = par3;
int var89;
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for (int var7 = par5; par4 < 63; ++par4)
{
var89 = par1World.getBlockId(par3, par4 - 1, par5);
if ((var89 == Block.waterStill.blockID) && par4 < 256 - var6 - 1)
{
for (int var8 = 2; var8 <= 5; ++var8)
{
par1World.setBlock(par3, par4, par5, Block.ice.blockID);
par1World.setBlock(par3 - 1, par4, par5, Block.ice.blockID);
par1World.setBlock(par3 + 1, par4, par5, Block.ice.blockID);
par1World.setBlock(par3, par4, par5 - 1, Block.ice.blockID);
par1World.setBlock(par3, par4, par5 + 1, Block.ice.blockID);
if (par2Random.nextInt(30) == 0)
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{
par1World.setBlock(par3 - 1, par4, par5 - 1, Block.ice.blockID);
par1World.setBlock(par3 + 1, par4, par5 + 1, Block.ice.blockID);
par1World.setBlock(par3 + 1, par4, par5 - 1, Block.ice.blockID);
par1World.setBlock(par3 - 1, par4, par5 + 1, Block.ice.blockID);
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par1World.setBlock(par3, par4 + 1, par5, Block.ice.blockID);
par1World.setBlock(par3 - 1, par4 + 1, par5, Block.ice.blockID);
par1World.setBlock(par3 + 1, par4 + 1, par5, Block.ice.blockID);
par1World.setBlock(par3, par4 + 1, par5 - 1, Block.ice.blockID);
par1World.setBlock(par3, par4 + 1, par5 + 1, Block.ice.blockID);
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par1World.setBlock(par3, par4 + 2, par5, Block.ice.blockID);
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par1World.setBlock(par3, par4 - 1, par5, Block.ice.blockID);
par1World.setBlock(par3 - 1, par4 - 1, par5, Block.ice.blockID);
par1World.setBlock(par3 + 1, par4 - 1, par5, Block.ice.blockID);
par1World.setBlock(par3, par4 - 1, par5 - 1, Block.ice.blockID);
par1World.setBlock(par3, par4 - 1, par5 + 1, Block.ice.blockID);
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par1World.setBlock(par3, par4 - 2, par5, Block.ice.blockID);
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}
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break;
}
}
else
{
par3 = var6 + par2Random.nextInt(4) - par2Random.nextInt(4);
par5 = var7 + par2Random.nextInt(4) - par2Random.nextInt(4);
}
}
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return true;
}
}