2013-07-17 10:00:16 +00:00
|
|
|
package biomesoplenty.biomes;
|
|
|
|
|
|
|
|
import java.util.Random;
|
|
|
|
|
|
|
|
import net.minecraft.block.Block;
|
|
|
|
import net.minecraft.entity.passive.EntityWolf;
|
|
|
|
import net.minecraft.world.World;
|
|
|
|
import net.minecraft.world.biome.BiomeGenBase;
|
|
|
|
import net.minecraft.world.biome.SpawnListEntry;
|
|
|
|
import net.minecraft.world.gen.feature.WorldGenTallGrass;
|
|
|
|
import net.minecraft.world.gen.feature.WorldGenerator;
|
|
|
|
import biomesoplenty.api.Blocks;
|
|
|
|
import biomesoplenty.worldgen.WorldGenAutumn;
|
|
|
|
import biomesoplenty.worldgen.WorldGenAutumn2;
|
|
|
|
import biomesoplenty.worldgen.WorldGenDeadTree2;
|
|
|
|
import biomesoplenty.worldgen.WorldGenMaple;
|
2013-07-19 22:42:53 +00:00
|
|
|
import biomesoplenty.worldgen.WorldGenTaiga10;
|
2013-07-17 10:00:16 +00:00
|
|
|
import biomesoplenty.worldgen.WorldGenTaiga5;
|
|
|
|
|
|
|
|
public class BiomeGenSeasonalSpruceForest extends BiomeGenBase
|
|
|
|
{
|
|
|
|
private BiomeDecoratorBOP customBiomeDecorator;
|
|
|
|
|
|
|
|
@SuppressWarnings("unchecked")
|
|
|
|
public BiomeGenSeasonalSpruceForest(int par1)
|
|
|
|
{
|
|
|
|
super(par1);
|
|
|
|
spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4));
|
|
|
|
theBiomeDecorator = new BiomeDecoratorBOP(this);
|
|
|
|
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
|
|
|
|
customBiomeDecorator.treesPerChunk = 20;
|
|
|
|
customBiomeDecorator.grassPerChunk = 8;
|
|
|
|
customBiomeDecorator.flowersPerChunk = -999;
|
|
|
|
customBiomeDecorator.toadstoolsPerChunk = 4;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets a WorldGen appropriate for this biome.
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
|
|
|
|
{
|
|
|
|
return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Gets a WorldGen appropriate for this biome.
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
|
|
|
|
{
|
|
|
|
return par1Random.nextInt(2) == 0 ? new WorldGenAutumn2(false) : (par1Random.nextInt(3) == 0 ? new WorldGenAutumn(false) : (par1Random.nextInt(2) == 0 ? new WorldGenTaiga5(false) : (par1Random.nextInt(4) == 0 ? new WorldGenTaiga10(false) : (par1Random.nextInt(3) == 0 ? new WorldGenMaple(false) : (par1Random.nextInt(5) == 0 ? new WorldGenDeadTree2(false) : (par1Random.nextInt(6) == 0 ? worldGeneratorBigTree : worldGeneratorTrees))))));
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public void decorate(World par1World, Random par2Random, int par3, int par4)
|
|
|
|
{
|
|
|
|
super.decorate(par1World, par2Random, par3, par4);
|
|
|
|
int var5 = 3 + par2Random.nextInt(6);
|
|
|
|
|
|
|
|
for (int var6 = 0; var6 < var5; ++var6)
|
|
|
|
{
|
|
|
|
int var7 = par3 + par2Random.nextInt(16);
|
|
|
|
int var8 = par2Random.nextInt(28) + 4;
|
|
|
|
int var9 = par4 + par2Random.nextInt(16);
|
|
|
|
int var10 = par1World.getBlockId(var7, var8, var9);
|
|
|
|
|
|
|
|
if (var10 == Block.stone.blockID)
|
|
|
|
{
|
|
|
|
par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Provides the basic foliage color based on the biome temperature and rainfall
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
public int getBiomeFoliageColor()
|
|
|
|
{
|
|
|
|
return 11781186;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Provides the basic grass color based on the biome temperature and rainfall
|
|
|
|
*/
|
|
|
|
@Override
|
|
|
|
public int getBiomeGrassColor()
|
|
|
|
{
|
|
|
|
return 12502092;
|
|
|
|
//return 12502595;
|
|
|
|
}
|
|
|
|
}
|