2013-05-03 13:00:44 +00:00
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package biomesoplenty.biomes;
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import java.util.Random;
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import net.minecraft.block.Block;
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2013-06-02 18:09:16 +00:00
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import net.minecraft.world.World;
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2013-05-03 13:00:44 +00:00
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import net.minecraft.world.biome.BiomeGenBase;
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2013-05-07 13:10:33 +00:00
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import net.minecraft.world.gen.feature.WorldGenShrub;
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2013-05-03 13:00:44 +00:00
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import net.minecraft.world.gen.feature.WorldGenTallGrass;
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import net.minecraft.world.gen.feature.WorldGenerator;
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2013-07-12 04:12:34 +00:00
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import biomesoplenty.configuration.BOPConfiguration;
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import biomesoplenty.worldgen.WorldGenRealRedwood;
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import biomesoplenty.worldgen.WorldGenRealRedwood2;
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2013-07-19 22:42:53 +00:00
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import biomesoplenty.worldgen.WorldGenRedwoodTree;
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import biomesoplenty.worldgen.WorldGenRedwoodTree2;
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2013-05-03 13:00:44 +00:00
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public class BiomeGenRedwoodForest extends BiomeGenBase
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{
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2013-05-31 10:34:02 +00:00
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private BiomeDecoratorBOP customBiomeDecorator;
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2013-05-03 13:00:44 +00:00
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public BiomeGenRedwoodForest(int par1)
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2013-05-31 10:34:02 +00:00
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{
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super(par1);
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theBiomeDecorator = new BiomeDecoratorBOP(this);
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customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
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customBiomeDecorator.treesPerChunk = 6;
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customBiomeDecorator.grassPerChunk = 16;
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customBiomeDecorator.bushesPerChunk = 4;
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customBiomeDecorator.berryBushesPerChunk = 1;
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customBiomeDecorator.generatePumpkins = false;
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}
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2013-05-03 13:00:44 +00:00
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2013-05-31 10:34:02 +00:00
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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{
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2013-08-03 00:07:43 +00:00
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if (BOPConfiguration.Main.realisticTrees)
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2013-07-12 04:12:34 +00:00
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{
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return par1Random.nextInt(4) == 0 ? new WorldGenRealRedwood() : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(0,0) : new WorldGenRealRedwood2());
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}
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2013-05-31 10:34:02 +00:00
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return par1Random.nextInt(4) == 0 ? new WorldGenRedwoodTree(false) : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(0,0) : new WorldGenRedwoodTree2(false));
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}
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2013-06-02 18:09:16 +00:00
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@Override
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public void decorate(World par1World, Random par2Random, int par3, int par4)
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{
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super.decorate(par1World, par2Random, par3, par4);
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int var5 = 3 + par2Random.nextInt(6);
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for (int var6 = 0; var6 < var5; ++var6)
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{
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int var7 = par3 + par2Random.nextInt(16);
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int var8 = par2Random.nextInt(28) + 4;
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int var9 = par4 + par2Random.nextInt(16);
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int var10 = par1World.getBlockId(var7, var8, var9);
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if (var10 == Block.stone.blockID)
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{
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par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2);
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}
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}
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}
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2013-05-31 10:34:02 +00:00
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
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{
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return par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1);
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}
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2013-05-03 13:00:44 +00:00
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}
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