BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenRedwoodForest.java

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package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenShrub;
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import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.configuration.BOPConfiguration;
import biomesoplenty.worldgen.WorldGenRealRedwood;
import biomesoplenty.worldgen.WorldGenRealRedwood2;
import biomesoplenty.worldgen.WorldGenRedwoodTree;
import biomesoplenty.worldgen.WorldGenRedwoodTree2;
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public class BiomeGenRedwoodForest extends BiomeGenBase
{
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private BiomeDecoratorBOP customBiomeDecorator;
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public BiomeGenRedwoodForest(int par1)
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{
super(par1);
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 6;
customBiomeDecorator.grassPerChunk = 16;
customBiomeDecorator.bushesPerChunk = 4;
customBiomeDecorator.berryBushesPerChunk = 1;
customBiomeDecorator.generatePumpkins = false;
}
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/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
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if (BOPConfiguration.Main.realisticTrees)
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{
return par1Random.nextInt(4) == 0 ? new WorldGenRealRedwood() : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(0,0) : new WorldGenRealRedwood2());
}
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return par1Random.nextInt(4) == 0 ? new WorldGenRedwoodTree(false) : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(0,0) : new WorldGenRedwoodTree2(false));
}
@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 3 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID)
{
par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2);
}
}
}
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/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1);
}
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}