BiomesOPlenty/common/biomesoplenty/world/map/MapGenCavesBOP.java

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2013-07-19 10:36:29 +00:00
package biomesoplenty.world.map;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.gen.MapGenBase;
public class MapGenCavesBOP extends MapGenBase
{
public MapGenCavesBOP()
{
}
protected void generateLargeCaveNode(long l, int i, int j, byte abyte0[], double d, double d1, double d2)
{
generateCaveNode(l, i, j, abyte0, d, d1, d2, 1.0F + rand.nextFloat() * 6F, 0.0F, 0.0F, -1, -1, 0.5D);
}
protected void generateCaveNode(long l, int i, int j, byte abyte0[], double d, double d1, double d2, float f, float f1, float f2, int k, int i1, double d3)
{
double d4 = i * 16 + 8;
double d5 = j * 16 + 8;
float f3 = 0.0F;
float f4 = 0.0F;
Random random = new Random(l);
if (i1 <= 0)
{
int j1 = range * 16 - 16;
i1 = j1 - random.nextInt(j1 / 4);
}
boolean flag = false;
if (k == -1)
{
k = i1 / 2;
flag = true;
}
int k1 = random.nextInt(i1 / 2) + i1 / 4;
boolean flag1 = random.nextInt(6) == 0;
for (; k < i1; k++)
{
double d6 = 1.5D + (double)(MathHelper.sin(((float)k * (float)Math.PI) / (float)i1) * f * 1.0F);
double d7 = d6 * d3;
float f5 = MathHelper.cos(f2);
float f6 = MathHelper.sin(f2);
d += MathHelper.cos(f1) * f5;
d1 += f6;
d2 += MathHelper.sin(f1) * f5;
if (flag1)
{
f2 *= 0.92F;
}
else
{
f2 *= 0.7F;
}
f2 += f4 * 0.1F;
f1 += f3 * 0.1F;
f4 *= 0.9F;
f3 *= 0.75F;
f4 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F;
f3 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4F;
if (!flag && k == k1 && f > 1.0F && i1 > 0)
{
generateCaveNode(random.nextLong(), i, j, abyte0, d, d1, d2, random.nextFloat() * 0.5F + 0.5F, f1 - ((float)Math.PI / 2F), f2 / 3F, k, i1, 1.0D);
generateCaveNode(random.nextLong(), i, j, abyte0, d, d1, d2, random.nextFloat() * 0.5F + 0.5F, f1 + ((float)Math.PI / 2F), f2 / 3F, k, i1, 1.0D);
return;
}
if (!flag && random.nextInt(4) == 0)
{
continue;
}
double d8 = d - d4;
double d9 = d2 - d5;
double d10 = i1 - k;
double d11 = f + 2.0F + 16F;
if ((d8 * d8 + d9 * d9) - d10 * d10 > d11 * d11)
{
return;
}
if (d < d4 - 16D - d6 * 2D || d2 < d5 - 16D - d6 * 2D || d > d4 + 16D + d6 * 2D || d2 > d5 + 16D + d6 * 2D)
{
continue;
}
int l1 = MathHelper.floor_double(d - d6) - i * 16 - 1;
int i2 = (MathHelper.floor_double(d + d6) - i * 16) + 1;
int j2 = MathHelper.floor_double(d1 - d7) - 1;
int k2 = MathHelper.floor_double(d1 + d7) + 1;
int l2 = MathHelper.floor_double(d2 - d6) - j * 16 - 1;
int i3 = (MathHelper.floor_double(d2 + d6) - j * 16) + 1;
if (l1 < 0)
{
l1 = 0;
}
if (i2 > 16)
{
i2 = 16;
}
if (j2 < 1)
{
j2 = 1;
}
if (k2 > 248)
{
k2 = 248;
}
if (l2 < 0)
{
l2 = 0;
}
if (i3 > 16)
{
i3 = 16;
}
boolean flag2 = false;
for (int j3 = l1; !flag2 && j3 < i2; j3++)
{
for (int l3 = l2; !flag2 && l3 < i3; l3++)
{
for (int i4 = k2 + 1; !flag2 && i4 >= j2 - 1; i4--)
{
int j4 = (j3 * 16 + l3) * 256 + i4;
if (i4 < 0 || i4 >= 256)
{
continue;
}
if (abyte0[j4] == Block.waterMoving.blockID || abyte0[j4] == Block.waterStill.blockID)
{
flag2 = true;
}
if (i4 != j2 - 1 && j3 != l1 && j3 != i2 - 1 && l3 != l2 && l3 != i3 - 1)
{
i4 = j2;
}
}
}
}
if (flag2)
{
continue;
}
for (int k3 = l1; k3 < i2; k3++)
{
double d12 = (((double)(k3 + i * 16) + 0.5D) - d) / d6;
label0:
for (int k4 = l2; k4 < i3; k4++)
{
double d13 = (((double)(k4 + j * 16) + 0.5D) - d2) / d6;
int l4 = (k3 * 16 + k4) * 256 + k2;
boolean flag3 = false;
if (d12 * d12 + d13 * d13 >= 1.0D)
{
continue;
}
int i5 = k2 - 1;
do
{
if (i5 < j2)
{
continue label0;
}
double d14 = (((double)i5 + 0.5D) - d1) / d7;
if (d14 > -0.69999999999999996D && d12 * d12 + d14 * d14 + d13 * d13 < 1.0D)
{
byte byte0 = abyte0[l4];
if (byte0 == Block.grass.blockID)
{
flag3 = true;
}
if (byte0 == Block.stone.blockID || byte0 == Block.dirt.blockID || byte0 == Block.grass.blockID)
{
if (i5 < 10)
{
abyte0[l4] = (byte)Block.lavaMoving.blockID;
}
else
{
abyte0[l4] = 0;
if (flag3 && abyte0[l4 - 1] == Block.dirt.blockID)
{
abyte0[l4 - 1] = worldObj.getBiomeGenForCoords(k3 + i * 16, k4 + j * 16).topBlock;
}
}
}
}
l4--;
i5--;
}
while (true);
}
}
if (flag)
{
break;
}
}
}
/**
* Recursively called by generate() (generate) and optionally by itself.
*/
@Override
protected void recursiveGenerate(World world, int i, int j, int k, int l, byte abyte0[])
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{
int i1 = rand.nextInt(rand.nextInt(rand.nextInt(40) + 1) + 1);
if (rand.nextInt(15) != 0)
{
i1 = 0;
}
for (int j1 = 0; j1 < i1; j1++)
{
double d = i * 16 + rand.nextInt(16);
double d1 = rand.nextInt(rand.nextInt(248) + 8);
double d2 = j * 16 + rand.nextInt(16);
int k1 = 1;
if (rand.nextInt(4) == 0)
{
generateLargeCaveNode(rand.nextLong(), k, l, abyte0, d, d1, d2);
k1 += rand.nextInt(4);
}
for (int l1 = 0; l1 < k1; l1++)
{
float f = rand.nextFloat() * (float)Math.PI * 2.0F;
float f1 = ((rand.nextFloat() - 0.5F) * 2.0F) / 8F;
float f2 = rand.nextFloat() * 2.0F + rand.nextFloat();
if (rand.nextInt(10) == 0)
{
f2 *= rand.nextFloat() * rand.nextFloat() * 3F + 1.0F;
}
generateCaveNode(rand.nextLong(), k, l, abyte0, d, d1, d2, f2, f, f1, 0, 0, 1.0D);
}
}
}
}