2013-05-03 13:00:44 +00:00
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package biomesoplenty.biomes;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.entity.passive.EntityWolf;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.biome.SpawnListEntry;
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import net.minecraft.world.gen.feature.WorldGenShrub;
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import net.minecraft.world.gen.feature.WorldGenTallGrass;
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import net.minecraft.world.gen.feature.WorldGenerator;
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2013-05-29 01:05:27 +00:00
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import biomesoplenty.worldgen.WorldGenAutumn;
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import biomesoplenty.worldgen.WorldGenRainforestTree1;
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import biomesoplenty.worldgen.WorldGenTaiga10;
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2013-05-03 13:00:44 +00:00
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public class BiomeGenBorealForest extends BiomeGenBase
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{
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2013-05-31 10:34:02 +00:00
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private BiomeDecoratorBOP customBiomeDecorator;
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2013-05-03 13:00:44 +00:00
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@SuppressWarnings("unchecked")
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public BiomeGenBorealForest(int par1)
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2013-05-31 10:34:02 +00:00
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{
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super(par1);
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spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 5, 4, 4));
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theBiomeDecorator = new BiomeDecoratorBOP(this);
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customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
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customBiomeDecorator.treesPerChunk = 20;
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customBiomeDecorator.grassPerChunk = 50;
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
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{
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return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : new WorldGenTallGrass(Block.tallGrass.blockID, 1);
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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@Override
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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{
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return par1Random.nextInt(4) == 0 ? new WorldGenRainforestTree1(false) : (par1Random.nextInt(5) == 0 ? new WorldGenShrub(0,0) : (par1Random.nextInt(3) == 0 ? new WorldGenAutumn(false) : (par1Random.nextInt(3) == 0 ? worldGeneratorForest : new WorldGenTaiga10(false))));
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//return (WorldGenerator)(par1Random.nextInt(2) == 0 ? this.worldGeneratorTrees : (par1Random.nextInt(5) == 0 ? new WorldGenShrub(0,0) : (par1Random.nextInt(3) == 0 ? new WorldGenAutumn(false) : (par1Random.nextInt(3) == 0 ? this.worldGeneratorForest : new WorldGenTaiga10(false)))));
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}
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/**
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* Provides the basic grass color based on the biome temperature and rainfall
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*/
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@Override
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public int getBiomeGrassColor()
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{
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return 10467185;
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}
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/**
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* Provides the basic foliage color based on the biome temperature and rainfall
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*/
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@Override
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public int getBiomeFoliageColor()
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{
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return 13225573;
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}
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2013-05-03 13:00:44 +00:00
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}
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