216 lines
9.6 KiB
Java
216 lines
9.6 KiB
Java
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package biomesoplenty.worldgen;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class WorldGenBog1 extends WorldGenerator
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{
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public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
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{
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int var6;
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for (var6 = par2Random.nextInt(5) + 7; par1World.getBlockMaterial(par3, par4 - 1, par5) == Material.water; --par4)
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{
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;
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}
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boolean var7 = true;
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if (par4 >= 1 && par4 + var6 + 1 <= 128)
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{
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int var8;
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int var10;
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int var11;
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int var12;
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for (var8 = par4; var8 <= par4 + 1 + var6; ++var8)
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{
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byte var9 = 1;
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if (var8 == par4)
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{
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var9 = 0;
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}
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if (var8 >= par4 + 1 + var6 - 2)
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{
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var9 = 3;
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}
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for (var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10)
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{
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for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11)
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{
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if (var8 >= 0 && var8 < 128)
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{
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var12 = par1World.getBlockId(var10, var8, var11);
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if (var12 != 0 && var12 != Block.leaves.blockID)
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{
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if (var12 != Block.waterStill.blockID && var12 != Block.waterMoving.blockID)
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{
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var7 = false;
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}
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else if (var8 > par4)
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{
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var7 = false;
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}
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}
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}
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else
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{
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var7 = false;
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}
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}
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}
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}
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if (!var7)
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{
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return false;
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}
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else
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{
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var8 = par1World.getBlockId(par3, par4 - 1, par5);
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if ((var8 == Block.grass.blockID || var8 == Block.dirt.blockID) && par4 < 128 - var6 - 1)
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{
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this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID);
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int var13;
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int var16;
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for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
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{
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var10 = var16 - (par4 + var6);
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var11 = 3 - var10;
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for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
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{
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var13 = var12 - par3;
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for (int var14 = par5 - var11; var14 <= par5 + var11; ++var14)
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{
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int var15 = var14 - par5;
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if ((Math.abs(var13) != var11 || Math.abs(var15) != var11 || par2Random.nextInt(2) != 0 && var10 != 0) && !Block.opaqueCubeLookup[par1World.getBlockId(var12, var16, var14)])
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{
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this.setBlock(par1World, var12, var16, var14, Block.leaves.blockID);
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}
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}
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}
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}
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for (var16 = 0; var16 < var6; ++var16)
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{
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var10 = par1World.getBlockId(par3, par4 + var16, par5);
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if (var10 == 0 || var10 == Block.leaves.blockID || var10 == Block.waterMoving.blockID || var10 == Block.waterStill.blockID)
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{
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this.setBlock(par1World, par3, par4 + var16, par5, Block.wood.blockID);
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this.setBlock(par1World, par3 - 1, par4 + var16, par5, Block.wood.blockID);
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this.setBlock(par1World, par3 + 1, par4 + var16, par5, Block.wood.blockID);
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this.setBlock(par1World, par3, par4 + var16, par5 - 1, Block.wood.blockID);
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this.setBlock(par1World, par3, par4 + var16, par5 + 1, Block.wood.blockID);
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this.setBlock(par1World, par3 - 1, par4, par5 - 1, Block.wood.blockID);
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this.setBlock(par1World, par3 + 1, par4, par5 + 1, Block.wood.blockID);
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this.setBlock(par1World, par3 - 1, par4, par5 + 1, Block.wood.blockID);
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this.setBlock(par1World, par3 + 1, par4, par5 - 1, Block.wood.blockID);
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this.setBlock(par1World, par3 - 1, par4 + 1, par5 - 1, Block.wood.blockID);
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this.setBlock(par1World, par3 + 1, par4 + 1, par5 + 1, Block.wood.blockID);
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this.setBlock(par1World, par3 - 1, par4 + 1, par5 + 1, Block.wood.blockID);
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this.setBlock(par1World, par3 + 1, par4 + 1, par5 - 1, Block.wood.blockID);
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this.setBlockAndMetadata(par1World, par3 - 2, par4, par5, Block.wood.blockID, 4);
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this.setBlockAndMetadata(par1World, par3 + 2, par4, par5, Block.wood.blockID, 4);
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this.setBlockAndMetadata(par1World, par3, par4, par5 - 2, Block.wood.blockID, 8);
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this.setBlockAndMetadata(par1World, par3, par4, par5 + 2, Block.wood.blockID, 8);
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this.setBlock(par1World, par3 - 1, par4 + (var6 - 4), par5 - 1, Block.wood.blockID);
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this.setBlock(par1World, par3 + 1, par4 + (var6 - 4), par5 + 1, Block.wood.blockID);
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this.setBlock(par1World, par3 - 1, par4 + (var6 - 4), par5 + 1, Block.wood.blockID);
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this.setBlock(par1World, par3 + 1, par4 + (var6 - 4), par5 - 1, Block.wood.blockID);
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this.setBlockAndMetadata(par1World, par3 - 2, par4 + (var6 - 4), par5, Block.wood.blockID, 4);
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this.setBlockAndMetadata(par1World, par3 + 2, par4 + (var6 - 4), par5, Block.wood.blockID, 4);
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this.setBlockAndMetadata(par1World, par3, par4 + (var6 - 4), par5 - 2, Block.wood.blockID, 8);
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this.setBlockAndMetadata(par1World, par3, par4 + (var6 - 4), par5 + 2, Block.wood.blockID, 8);
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this.setBlock(par1World, par3 - 3, par4 + (var6 - 3), par5, Block.wood.blockID);
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this.setBlock(par1World, par3 + 3, par4 + (var6 - 3), par5, Block.wood.blockID);
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this.setBlock(par1World, par3, par4 + (var6 - 3), par5 - 3, Block.wood.blockID);
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this.setBlock(par1World, par3, par4 + (var6 - 3), par5 + 3, Block.wood.blockID);
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}
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}
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for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
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{
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var10 = var16 - (par4 + var6);
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var11 = 3 - var10;
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for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
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{
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for (var13 = par5 - var11; var13 <= par5 + var11; ++var13)
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{
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if (par1World.getBlockId(var12, var16, var13) == Block.leaves.blockID)
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{
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if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var12 - 1, var16, var13) == 0)
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{
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this.generateVines(par1World, var12 - 1, var16, var13, 8);
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}
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if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var12 + 1, var16, var13) == 0)
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{
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this.generateVines(par1World, var12 + 1, var16, var13, 2);
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}
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if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var12, var16, var13 - 1) == 0)
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{
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this.generateVines(par1World, var12, var16, var13 - 1, 1);
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}
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if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var12, var16, var13 + 1) == 0)
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{
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this.generateVines(par1World, var12, var16, var13 + 1, 4);
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}
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}
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}
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}
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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}
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else
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{
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return false;
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}
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}
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/**
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* Generates vines at the given position until it hits a block.
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*/
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private void generateVines(World par1World, int par2, int par3, int par4, int par5)
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{
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this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
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int var6 = 4;
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while (true)
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{
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--par3;
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if (par1World.getBlockId(par2, par3, par4) != 0 || var6 <= 0)
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{
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return;
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}
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this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
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--var6;
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}
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}
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}
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