BiomesOPlenty/src/minecraft/biomesoplenty/worldgen/WorldGenBog1.java

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2013-05-03 13:00:44 +00:00
package biomesoplenty.worldgen;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WorldGenBog1 extends WorldGenerator
{
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
int var6;
for (var6 = par2Random.nextInt(5) + 7; par1World.getBlockMaterial(par3, par4 - 1, par5) == Material.water; --par4)
{
;
}
boolean var7 = true;
if (par4 >= 1 && par4 + var6 + 1 <= 128)
{
int var8;
int var10;
int var11;
int var12;
for (var8 = par4; var8 <= par4 + 1 + var6; ++var8)
{
byte var9 = 1;
if (var8 == par4)
{
var9 = 0;
}
if (var8 >= par4 + 1 + var6 - 2)
{
var9 = 3;
}
for (var10 = par3 - var9; var10 <= par3 + var9 && var7; ++var10)
{
for (var11 = par5 - var9; var11 <= par5 + var9 && var7; ++var11)
{
if (var8 >= 0 && var8 < 128)
{
var12 = par1World.getBlockId(var10, var8, var11);
if (var12 != 0 && var12 != Block.leaves.blockID)
{
if (var12 != Block.waterStill.blockID && var12 != Block.waterMoving.blockID)
{
var7 = false;
}
else if (var8 > par4)
{
var7 = false;
}
}
}
else
{
var7 = false;
}
}
}
}
if (!var7)
{
return false;
}
else
{
var8 = par1World.getBlockId(par3, par4 - 1, par5);
if ((var8 == Block.grass.blockID || var8 == Block.dirt.blockID) && par4 < 128 - var6 - 1)
{
this.setBlock(par1World, par3, par4 - 1, par5, Block.dirt.blockID);
int var13;
int var16;
for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
{
var10 = var16 - (par4 + var6);
var11 = 3 - var10;
for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
{
var13 = var12 - par3;
for (int var14 = par5 - var11; var14 <= par5 + var11; ++var14)
{
int var15 = var14 - par5;
if ((Math.abs(var13) != var11 || Math.abs(var15) != var11 || par2Random.nextInt(2) != 0 && var10 != 0) && !Block.opaqueCubeLookup[par1World.getBlockId(var12, var16, var14)])
{
this.setBlock(par1World, var12, var16, var14, Block.leaves.blockID);
}
}
}
}
for (var16 = 0; var16 < var6; ++var16)
{
var10 = par1World.getBlockId(par3, par4 + var16, par5);
if (var10 == 0 || var10 == Block.leaves.blockID || var10 == Block.waterMoving.blockID || var10 == Block.waterStill.blockID)
{
this.setBlock(par1World, par3, par4 + var16, par5, Block.wood.blockID);
this.setBlock(par1World, par3 - 1, par4 + var16, par5, Block.wood.blockID);
this.setBlock(par1World, par3 + 1, par4 + var16, par5, Block.wood.blockID);
this.setBlock(par1World, par3, par4 + var16, par5 - 1, Block.wood.blockID);
this.setBlock(par1World, par3, par4 + var16, par5 + 1, Block.wood.blockID);
this.setBlock(par1World, par3 - 1, par4, par5 - 1, Block.wood.blockID);
this.setBlock(par1World, par3 + 1, par4, par5 + 1, Block.wood.blockID);
this.setBlock(par1World, par3 - 1, par4, par5 + 1, Block.wood.blockID);
this.setBlock(par1World, par3 + 1, par4, par5 - 1, Block.wood.blockID);
this.setBlock(par1World, par3 - 1, par4 + 1, par5 - 1, Block.wood.blockID);
this.setBlock(par1World, par3 + 1, par4 + 1, par5 + 1, Block.wood.blockID);
this.setBlock(par1World, par3 - 1, par4 + 1, par5 + 1, Block.wood.blockID);
this.setBlock(par1World, par3 + 1, par4 + 1, par5 - 1, Block.wood.blockID);
this.setBlockAndMetadata(par1World, par3 - 2, par4, par5, Block.wood.blockID, 4);
this.setBlockAndMetadata(par1World, par3 + 2, par4, par5, Block.wood.blockID, 4);
this.setBlockAndMetadata(par1World, par3, par4, par5 - 2, Block.wood.blockID, 8);
this.setBlockAndMetadata(par1World, par3, par4, par5 + 2, Block.wood.blockID, 8);
this.setBlock(par1World, par3 - 1, par4 + (var6 - 4), par5 - 1, Block.wood.blockID);
this.setBlock(par1World, par3 + 1, par4 + (var6 - 4), par5 + 1, Block.wood.blockID);
this.setBlock(par1World, par3 - 1, par4 + (var6 - 4), par5 + 1, Block.wood.blockID);
this.setBlock(par1World, par3 + 1, par4 + (var6 - 4), par5 - 1, Block.wood.blockID);
this.setBlockAndMetadata(par1World, par3 - 2, par4 + (var6 - 4), par5, Block.wood.blockID, 4);
this.setBlockAndMetadata(par1World, par3 + 2, par4 + (var6 - 4), par5, Block.wood.blockID, 4);
this.setBlockAndMetadata(par1World, par3, par4 + (var6 - 4), par5 - 2, Block.wood.blockID, 8);
this.setBlockAndMetadata(par1World, par3, par4 + (var6 - 4), par5 + 2, Block.wood.blockID, 8);
this.setBlock(par1World, par3 - 3, par4 + (var6 - 3), par5, Block.wood.blockID);
this.setBlock(par1World, par3 + 3, par4 + (var6 - 3), par5, Block.wood.blockID);
this.setBlock(par1World, par3, par4 + (var6 - 3), par5 - 3, Block.wood.blockID);
this.setBlock(par1World, par3, par4 + (var6 - 3), par5 + 3, Block.wood.blockID);
}
}
for (var16 = par4 - 3 + var6; var16 <= par4 + var6; ++var16)
{
var10 = var16 - (par4 + var6);
var11 = 3 - var10;
for (var12 = par3 - var11; var12 <= par3 + var11; ++var12)
{
for (var13 = par5 - var11; var13 <= par5 + var11; ++var13)
{
if (par1World.getBlockId(var12, var16, var13) == Block.leaves.blockID)
{
if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var12 - 1, var16, var13) == 0)
{
this.generateVines(par1World, var12 - 1, var16, var13, 8);
}
if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var12 + 1, var16, var13) == 0)
{
this.generateVines(par1World, var12 + 1, var16, var13, 2);
}
if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var12, var16, var13 - 1) == 0)
{
this.generateVines(par1World, var12, var16, var13 - 1, 1);
}
if (par2Random.nextInt(4) == 0 && par1World.getBlockId(var12, var16, var13 + 1) == 0)
{
this.generateVines(par1World, var12, var16, var13 + 1, 4);
}
}
}
}
}
return true;
}
else
{
return false;
}
}
}
else
{
return false;
}
}
/**
* Generates vines at the given position until it hits a block.
*/
private void generateVines(World par1World, int par2, int par3, int par4, int par5)
{
this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
int var6 = 4;
while (true)
{
--par3;
if (par1World.getBlockId(par2, par3, par4) != 0 || var6 <= 0)
{
return;
}
this.setBlockAndMetadata(par1World, par2, par3, par4, Block.vine.blockID, par5);
--var6;
}
}
}