193 lines
5.6 KiB
Java
193 lines
5.6 KiB
Java
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package biomesoplenty.mobs;
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import net.minecraft.entity.EntityAgeable;
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import net.minecraft.entity.ai.EntityAIFollowParent;
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import net.minecraft.entity.ai.EntityAILookIdle;
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import net.minecraft.entity.ai.EntityAIMate;
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import net.minecraft.entity.ai.EntityAIPanic;
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import net.minecraft.entity.ai.EntityAISwimming;
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import net.minecraft.entity.ai.EntityAITempt;
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import net.minecraft.entity.ai.EntityAIWander;
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import net.minecraft.entity.ai.EntityAIWatchClosest;
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import net.minecraft.entity.passive.EntityChicken;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemSeeds;
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import net.minecraft.item.ItemStack;
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import net.minecraft.world.World;
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public class EntityRosester extends EntityChicken
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{
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public boolean field_70885_d = false;
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public float field_70886_e = 0.0F;
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public float destPos = 0.0F;
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public float field_70884_g;
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public float field_70888_h;
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public float field_70889_i = 1.0F;
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/** The time until the next egg is spawned. */
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public int timeUntilNextEgg;
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public EntityRosester(World par1World)
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{
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super(par1World);
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this.texture = "/mods/BiomesOPlenty/textures/mobs/rosester.png";
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this.setSize(0.3F, 0.7F);
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this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
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float var2 = 0.25F;
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this.tasks.addTask(0, new EntityAISwimming(this));
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this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
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this.tasks.addTask(2, new EntityAIMate(this, var2));
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this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.seeds.itemID, false));
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this.tasks.addTask(4, new EntityAIFollowParent(this, 0.28F));
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this.tasks.addTask(5, new EntityAIWander(this, var2));
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this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
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this.tasks.addTask(7, new EntityAILookIdle(this));
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}
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/**
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* Returns true if the newer Entity AI code should be run
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*/
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public boolean isAIEnabled()
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{
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return true;
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}
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public int getMaxHealth()
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{
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return 4;
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}
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/**
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* Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
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* use this to react to sunlight and start to burn.
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*/
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public void onLivingUpdate()
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{
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super.onLivingUpdate();
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this.field_70888_h = this.field_70886_e;
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this.field_70884_g = this.destPos;
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this.destPos = (float)((double)this.destPos + (double)(this.onGround ? -1 : 4) * 0.3D);
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if (this.destPos < 0.0F)
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{
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this.destPos = 0.0F;
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}
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if (this.destPos > 1.0F)
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{
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this.destPos = 1.0F;
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}
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if (!this.onGround && this.field_70889_i < 1.0F)
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{
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this.field_70889_i = 1.0F;
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}
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this.field_70889_i = (float)((double)this.field_70889_i * 0.9D);
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if (!this.onGround && this.motionY < 0.0D)
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{
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this.motionY *= 0.6D;
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}
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this.field_70886_e += this.field_70889_i * 2.0F;
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if (!this.isChild() && !this.worldObj.isRemote && --this.timeUntilNextEgg <= 0)
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{
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this.playSound("mob.chicken.plop", 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
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this.entityDropItem(new ItemStack(Item.dyePowder, 1, 1), 0.0F);
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this.timeUntilNextEgg = this.rand.nextInt(6000) + 6000;
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}
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}
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/**
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* Called when the mob is falling. Calculates and applies fall damage.
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*/
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protected void fall(float par1) {}
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/**
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* Returns the sound this mob makes while it's alive.
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*/
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protected String getLivingSound()
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{
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return "mob.chicken.say";
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}
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/**
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* Returns the sound this mob makes when it is hurt.
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*/
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protected String getHurtSound()
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{
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return "mob.chicken.hurt";
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}
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/**
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* Returns the sound this mob makes on death.
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*/
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protected String getDeathSound()
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{
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return "mob.chicken.hurt";
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}
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/**
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* Plays step sound at given x, y, z for the entity
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*/
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protected void playStepSound(int par1, int par2, int par3, int par4)
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{
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this.playSound("mob.chicken.step", 0.15F, 1.0F);
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}
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/**
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* Returns the item ID for the item the mob drops on death.
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*/
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protected int getDropItemId()
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{
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return Item.feather.itemID;
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}
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/**
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* Drop 0-2 items of this living's type
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*/
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protected void dropFewItems(boolean par1, int par2)
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{
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int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
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for (int var4 = 0; var4 < var3; ++var4)
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{
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this.entityDropItem(new ItemStack(Item.dyePowder, 1, 1), 0.0F);
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}
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if (this.isBurning())
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{
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this.dropItem(Item.chickenCooked.itemID, 1);
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}
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else
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{
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this.dropItem(Item.chickenRaw.itemID, 1);
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}
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}
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/**
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* This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
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*/
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public EntityRosester spawnBabyAnimal(EntityAgeable par1EntityAgeable)
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{
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return new EntityRosester(this.worldObj);
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}
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/**
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* Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
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* the animal type)
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*/
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public boolean isBreedingItem(ItemStack par1ItemStack)
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{
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return par1ItemStack != null && par1ItemStack.getItem() instanceof ItemSeeds;
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}
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public EntityAgeable createChild(EntityAgeable par1EntityAgeable)
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{
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return this.spawnBabyAnimal(par1EntityAgeable);
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}
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}
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