BiomesOPlenty/src/minecraft/biomesoplenty/mobs/EntityGlob.java

346 lines
10 KiB
Java
Raw Normal View History

package biomesoplenty.mobs;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.monster.IMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.chunk.Chunk;
import biomesoplenty.BiomesOPlenty;
import biomesoplenty.api.Items;
public class EntityGlob extends EntityLiving implements IMob
{
/** Chances for Globs to spawn in swamps for every moon phase. */
private static final float[] spawnChances = new float[] {1.0F, 0.75F, 0.5F, 0.25F, 0.0F, 0.25F, 0.5F, 0.75F};
public float field_70813_a;
public float field_70811_b;
public float field_70812_c;
/** the time between each jump of the Glob */
private int GlobJumpDelay = 0;
public EntityGlob(World par1World)
{
super(par1World);
this.texture = "/mods/BiomesOPlenty/textures/mobs/glob.png";
int i = 1 << this.rand.nextInt(3);
this.yOffset = 0.0F;
this.GlobJumpDelay = this.rand.nextInt(20) + 10;
this.setGlobSize(i);
}
protected void entityInit()
{
super.entityInit();
this.dataWatcher.addObject(16, new Byte((byte)1));
}
protected void setGlobSize(int par1)
{
this.dataWatcher.updateObject(16, new Byte((byte)par1));
this.setSize(0.6F * (float)par1, 0.6F * (float)par1);
this.setPosition(this.posX, this.posY, this.posZ);
this.setEntityHealth(this.getMaxHealth());
this.experienceValue = par1;
}
public int getMaxHealth()
{
int i = this.getGlobSize();
return i * i;
}
/**
* Returns the size of the Glob.
*/
public int getGlobSize()
{
return this.dataWatcher.getWatchableObjectByte(16);
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
{
super.writeEntityToNBT(par1NBTTagCompound);
par1NBTTagCompound.setInteger("Size", this.getGlobSize() - 1);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
{
super.readEntityFromNBT(par1NBTTagCompound);
this.setGlobSize(par1NBTTagCompound.getInteger("Size") + 1);
}
/**
* Returns the name of the sound played when the Glob jumps.
*/
protected String getJumpSound()
{
return "mob.slime." + (this.getGlobSize() > 1 ? "big" : "small");
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate()
{
if (!this.worldObj.isRemote && this.worldObj.difficultySetting == 0 && this.getGlobSize() > 0)
{
this.isDead = true;
}
this.field_70811_b += (this.field_70813_a - this.field_70811_b) * 0.5F;
this.field_70812_c = this.field_70811_b;
boolean flag = this.onGround;
super.onUpdate();
int i;
if (this.onGround && !flag)
{
i = this.getGlobSize();
for (int j = 0; j < i * 8; ++j)
{
float f = this.rand.nextFloat() * (float)Math.PI * 2.0F;
float f1 = this.rand.nextFloat() * 0.5F + 0.5F;
float f2 = MathHelper.sin(f) * (float)i * 0.5F * f1;
float f3 = MathHelper.cos(f) * (float)i * 0.5F * f1;
BiomesOPlenty.proxy.spawnParticle("mud", this.posX + (double)f2, this.boundingBox.minY, this.posZ + (double)f3);
}
if (this.makesSoundOnLand())
{
this.playSound(this.getJumpSound(), this.getSoundVolume(), ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F) / 0.8F);
}
this.field_70813_a = -0.5F;
}
else if (!this.onGround && flag)
{
this.field_70813_a = 1.0F;
}
this.func_70808_l();
if (this.worldObj.isRemote)
{
i = this.getGlobSize();
this.setSize(0.6F * (float)i, 0.6F * (float)i);
}
}
protected void updateEntityActionState()
{
this.despawnEntity();
EntityPlayer entityplayer = this.worldObj.getClosestVulnerablePlayerToEntity(this, 16.0D);
if (entityplayer != null)
{
this.faceEntity(entityplayer, 10.0F, 20.0F);
}
if (this.onGround && this.GlobJumpDelay-- <= 0)
{
this.GlobJumpDelay = this.getJumpDelay();
if (entityplayer != null)
{
this.GlobJumpDelay /= 3;
}
this.isJumping = true;
if (this.makesSoundOnJump())
{
this.playSound(this.getJumpSound(), this.getSoundVolume(), ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F) * 0.8F);
}
this.moveStrafing = 1.0F - this.rand.nextFloat() * 2.0F;
this.moveForward = (float)(1 * this.getGlobSize());
}
else
{
this.isJumping = false;
if (this.onGround)
{
this.moveStrafing = this.moveForward = 0.0F;
}
}
}
protected void func_70808_l()
{
this.field_70813_a *= 0.6F;
}
/**
* Gets the amount of time the Glob needs to wait between jumps.
*/
protected int getJumpDelay()
{
return this.rand.nextInt(20) + 10;
}
protected EntityGlob createInstance()
{
return new EntityGlob(this.worldObj);
}
/**
* Will get destroyed next tick.
*/
public void setDead()
{
int i = this.getGlobSize();
if (!this.worldObj.isRemote && i > 1 && this.getHealth() <= 0)
{
int j = 2 + this.rand.nextInt(3);
for (int k = 0; k < j; ++k)
{
float f = ((float)(k % 2) - 0.5F) * (float)i / 4.0F;
float f1 = ((float)(k / 2) - 0.5F) * (float)i / 4.0F;
EntityGlob entityGlob = this.createInstance();
entityGlob.setGlobSize(i / 2);
entityGlob.setLocationAndAngles(this.posX + (double)f, this.posY + 0.5D, this.posZ + (double)f1, this.rand.nextFloat() * 360.0F, 0.0F);
this.worldObj.spawnEntityInWorld(entityGlob);
}
}
super.setDead();
}
/**
* Called by a player entity when they collide with an entity
*/
public void onCollideWithPlayer(EntityPlayer par1EntityPlayer)
{
if (this.canDamagePlayer())
{
int i = this.getGlobSize();
if (this.canEntityBeSeen(par1EntityPlayer) && this.getDistanceSqToEntity(par1EntityPlayer) < 0.6D * (double)i * 0.6D * (double)i && par1EntityPlayer.attackEntityFrom(DamageSource.causeMobDamage(this), this.getAttackStrength()))
{
this.playSound("mob.attack", 1.0F, (this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F);
}
}
}
/**
* Indicates weather the Glob is able to damage the player (based upon the Glob's size)
*/
protected boolean canDamagePlayer()
{
return this.getGlobSize() > 1;
}
/**
* Gets the amount of damage dealt to the player when "attacked" by the Glob.
*/
protected int getAttackStrength()
{
return this.getGlobSize();
}
/**
* Returns the sound this mob makes when it is hurt.
*/
protected String getHurtSound()
{
return "mob.slime." + (this.getGlobSize() > 1 ? "big" : "small");
}
/**
* Returns the sound this mob makes on death.
*/
protected String getDeathSound()
{
return "mob.slime." + (this.getGlobSize() > 1 ? "big" : "small");
}
/**
* Returns the item ID for the item the mob drops on death.
*/
protected int getDropItemId()
{
2013-05-17 09:59:08 +00:00
return this.getGlobSize() == 1 ? Item.slimeBall.itemID : Items.mudball.get().itemID;
}
/**
* Checks if the entity's current position is a valid location to spawn this entity.
*/
public boolean getCanSpawnHere()
{
Chunk chunk = this.worldObj.getChunkFromBlockCoords(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posZ));
if (this.worldObj.getWorldInfo().getTerrainType().handleSlimeSpawnReduction(rand, worldObj))
{
return false;
}
else
{
if (this.getGlobSize() == 1 || this.worldObj.difficultySetting > 0)
{
BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posZ));
if (biomegenbase == BiomeGenBase.swampland && this.posY > 50.0D && this.posY < 70.0D && this.rand.nextFloat() < 0.5F && this.rand.nextFloat() < spawnChances[this.worldObj.getMoonPhase()] && this.worldObj.getBlockLightValue(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ)) <= this.rand.nextInt(8))
{
return super.getCanSpawnHere();
}
if (this.rand.nextInt(10) == 0 && chunk.getRandomWithSeed(987234911L).nextInt(10) == 0 && this.posY < 40.0D)
{
return super.getCanSpawnHere();
}
}
return false;
}
}
/**
* Returns the volume for the sounds this mob makes.
*/
protected float getSoundVolume()
{
return 0.4F * (float)this.getGlobSize();
}
/**
* The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently
* use in wolves.
*/
public int getVerticalFaceSpeed()
{
return 0;
}
/**
* Returns true if the Glob makes a sound when it jumps (based upon the Glob's size)
*/
protected boolean makesSoundOnJump()
{
return this.getGlobSize() > 0;
}
/**
* Returns true if the Glob makes a sound when it lands after a jump (based upon the Glob's size)
*/
protected boolean makesSoundOnLand()
{
return this.getGlobSize() > 2;
}
}