485 lines
16 KiB
Java
485 lines
16 KiB
Java
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package biomesoplenty.blocks;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Direction;
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import net.minecraft.world.ColorizerFoliage;
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import net.minecraft.world.IBlockAccess;
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import net.minecraft.world.World;
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import biomesoplenty.BiomesOPlenty;
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import biomesoplenty.api.Blocks;
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public class BlockMoss extends Block
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{
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public BlockMoss(int par1)
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{
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super(par1, Material.vine);
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setBurnProperties(this.blockID, 15, 100);
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this.setTickRandomly(true);
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this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
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}
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@Override
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon("BiomesOPlenty:moss");
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}
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/**
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* Sets the block's bounds for rendering it as an item
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*/
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public void setBlockBoundsForItemRender()
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{
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this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
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}
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/**
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* The type of render function that is called for this block
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*/
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public int getRenderType()
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{
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return 20;
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* Updates the blocks bounds based on its current state. Args: world, x, y, z
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*/
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public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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int var6 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
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float var7 = 1.0F;
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float var8 = 1.0F;
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float var9 = 1.0F;
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float var10 = 0.0F;
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float var11 = 0.0F;
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float var12 = 0.0F;
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boolean var13 = var6 > 0;
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if ((var6 & 2) != 0)
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{
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var10 = Math.max(var10, 0.0625F);
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var7 = 0.0F;
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var8 = 0.0F;
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var11 = 1.0F;
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var9 = 0.0F;
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var12 = 1.0F;
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var13 = true;
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}
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if ((var6 & 8) != 0)
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{
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var7 = Math.min(var7, 0.9375F);
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var10 = 1.0F;
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var8 = 0.0F;
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var11 = 1.0F;
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var9 = 0.0F;
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var12 = 1.0F;
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var13 = true;
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}
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if ((var6 & 4) != 0)
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{
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var12 = Math.max(var12, 0.0625F);
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var9 = 0.0F;
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var7 = 0.0F;
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var10 = 1.0F;
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var8 = 0.0F;
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var11 = 1.0F;
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var13 = true;
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}
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if ((var6 & 1) != 0)
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{
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var9 = Math.min(var9, 0.9375F);
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var12 = 1.0F;
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var7 = 0.0F;
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var10 = 1.0F;
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var8 = 0.0F;
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var11 = 1.0F;
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var13 = true;
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}
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if (!var13 && this.canBePlacedOn(par1IBlockAccess.getBlockId(par2, par3 + 1, par4)))
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{
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var8 = Math.min(var8, 0.9375F);
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var11 = 1.0F;
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var7 = 0.0F;
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var10 = 1.0F;
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var9 = 0.0F;
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var12 = 1.0F;
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}
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this.setBlockBounds(var7, var8, var9, var10, var11, var12);
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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/**
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* checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
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*/
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public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
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{
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switch (par5)
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{
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case 1:
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return this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4));
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case 2:
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return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 + 1));
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case 3:
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return this.canBePlacedOn(par1World.getBlockId(par2, par3, par4 - 1));
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case 4:
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return this.canBePlacedOn(par1World.getBlockId(par2 + 1, par3, par4));
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case 5:
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return this.canBePlacedOn(par1World.getBlockId(par2 - 1, par3, par4));
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default:
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return false;
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}
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}
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/**
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* returns true if a vine can be placed on that block (checks for render as normal block and if it is solid)
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*/
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private boolean canBePlacedOn(int par1)
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{
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if (par1 != Block.wood.blockID && par1 != Blocks.logs3.get().blockID && par1 != Block.stone.blockID)
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{
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return false;
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}
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else
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{
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return true;
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}
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}
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/**
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* Returns if the vine can stay in the world. It also changes the metadata according to neighboring blocks.
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*/
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private boolean canVineStay(World par1World, int par2, int par3, int par4)
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{
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int var5 = par1World.getBlockMetadata(par2, par3, par4);
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int var6 = var5;
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if (var5 > 0)
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{
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for (int var7 = 0; var7 <= 3; ++var7)
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{
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int var8 = 1 << var7;
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if ((var5 & var8) != 0 && !this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var7], par3, par4 + Direction.offsetZ[var7])) && (par1World.getBlockId(par2, par3 + 1, par4) != this.blockID || (par1World.getBlockMetadata(par2, par3 + 1, par4) & var8) == 0))
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{
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var6 &= ~var8;
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}
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}
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}
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if (var6 == 0 && !this.canBePlacedOn(par1World.getBlockId(par2, par3 + 1, par4)))
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{
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return false;
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}
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else
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{
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if (var6 != var5)
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{
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var6, 2);
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}
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return true;
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}
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}
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public int getBlockColor()
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{
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return ColorizerFoliage.getFoliageColorBasic();
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}
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/**
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* Returns the color this block should be rendered. Used by leaves.
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*/
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public int getRenderColor(int par1)
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{
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return ColorizerFoliage.getFoliageColorBasic();
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}
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/**
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* Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
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* when first determining what to render.
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*/
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public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
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{
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return par1IBlockAccess.getBiomeGenForCoords(par2, par4).getBiomeFoliageColor();
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor blockID
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*/
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public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
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{
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if (!par1World.isRemote && !this.canVineStay(par1World, par2, par3, par4))
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{
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this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
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par1World.setBlock(par2, par3, par4, 0);
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}
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}
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/**
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* Ticks the block if it's been scheduled
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*/
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public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
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{
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if (!par1World.isRemote && par1World.rand.nextInt(15) == 0)
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{
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byte var6 = 4;
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int var7 = 5;
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boolean var8 = false;
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int var9;
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int var10;
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int var11;
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label138:
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for (var9 = par2 - var6; var9 <= par2 + var6; ++var9)
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{
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for (var10 = par4 - var6; var10 <= par4 + var6; ++var10)
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{
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for (var11 = par3 - 1; var11 <= par3 + 1; ++var11)
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{
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if (par1World.getBlockId(var9, var11, var10) == this.blockID)
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{
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--var7;
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if (var7 <= 0)
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{
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var8 = true;
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break label138;
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}
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}
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}
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}
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}
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var9 = par1World.getBlockMetadata(par2, par3, par4);
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var10 = par1World.rand.nextInt(6);
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var11 = Direction.facingToDirection[var10];
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int var12;
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int var13;
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if (var10 == 1 && par3 < 255 && par1World.isAirBlock(par2, par3 + 1, par4))
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{
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if (var8)
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{
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return;
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}
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var12 = par1World.rand.nextInt(16) & var9;
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if (var12 > 0)
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{
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for (var13 = 0; var13 <= 3; ++var13)
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{
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if (!this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var13], par3 + 1, par4 + Direction.offsetZ[var13])))
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{
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var12 &= ~(1 << var13);
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}
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}
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if (var12 > 0)
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{
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par1World.setBlock(par2, par3 + 1, par4, this.blockID, var12, 2);
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}
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}
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}
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else
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{
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int var14;
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if (var10 >= 2 && var10 <= 5 && (var9 & 1 << var11) == 0)
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{
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if (var8)
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{
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return;
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}
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var12 = par1World.getBlockId(par2 + Direction.offsetX[var11], par3, par4 + Direction.offsetZ[var11]);
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if (var12 != 0 && Block.blocksList[var12] != null)
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{
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if (Block.blocksList[var12].blockMaterial.isOpaque() && Block.blocksList[var12].renderAsNormalBlock())
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{
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par1World.setBlockMetadataWithNotify(par2, par3, par4, var9 | 1 << var11, 2);
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}
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}
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else
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{
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var13 = var11 + 1 & 3;
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var14 = var11 + 3 & 3;
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if ((var9 & 1 << var13) != 0 && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var11] + Direction.offsetX[var13], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var13])))
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{
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par1World.setBlock(par2 + Direction.offsetX[var11], par3, par4 + Direction.offsetZ[var11], this.blockID, 1 << var13, 2);
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}
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else if ((var9 & 1 << var14) != 0 && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var11] + Direction.offsetX[var14], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var14])))
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{
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par1World.setBlock(par2 + Direction.offsetX[var11], par3, par4 + Direction.offsetZ[var11], this.blockID, 1 << var14, 2);
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}
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else if ((var9 & 1 << var13) != 0 && par1World.isAirBlock(par2 + Direction.offsetX[var11] + Direction.offsetX[var13], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var13]) && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var13], par3, par4 + Direction.offsetZ[var13])))
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{
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par1World.setBlock(par2 + Direction.offsetX[var11] + Direction.offsetX[var13], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var13], this.blockID, 1 << (var11 + 2 & 3), 2);
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}
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else if ((var9 & 1 << var14) != 0 && par1World.isAirBlock(par2 + Direction.offsetX[var11] + Direction.offsetX[var14], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var14]) && this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var14], par3, par4 + Direction.offsetZ[var14])))
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{
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par1World.setBlock(par2 + Direction.offsetX[var11] + Direction.offsetX[var14], par3, par4 + Direction.offsetZ[var11] + Direction.offsetZ[var14], this.blockID, 1 << (var11 + 2 & 3), 2);
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}
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else if (this.canBePlacedOn(par1World.getBlockId(par2 + Direction.offsetX[var11], par3 + 1, par4 + Direction.offsetZ[var11])))
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{
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par1World.setBlock(par2 + Direction.offsetX[var11], par3, par4 + Direction.offsetZ[var11], this.blockID, 0, 2);
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}
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}
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}
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else if (par3 > 1)
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{
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var12 = par1World.getBlockId(par2, par3 - 1, par4);
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if (var12 == 0)
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{
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var13 = par1World.rand.nextInt(16) & var9;
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if (var13 > 0)
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{
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par1World.setBlock(par2, par3 - 1, par4, this.blockID, var13, 2);
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}
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}
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else if (var12 == this.blockID)
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{
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var13 = par1World.rand.nextInt(16) & var9;
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var14 = par1World.getBlockMetadata(par2, par3 - 1, par4);
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if (var14 != (var14 | var13))
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{
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par1World.setBlockMetadataWithNotify(par2, par3 - 1, par4, var14 | var13, 2);
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}
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}
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}
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}
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}
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}
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/**
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* called before onBlockPlacedBy by ItemBlock and ItemReed
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*/
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public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8)
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{
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byte var9 = 0;
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switch (par5)
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{
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case 2:
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var9 = 1;
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break;
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case 3:
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var9 = 4;
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break;
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case 4:
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var9 = 8;
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break;
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|
case 5:
|
||
|
var9 = 2;
|
||
|
}
|
||
|
|
||
|
if (var9 != 0)
|
||
|
{
|
||
|
par1World.setBlockMetadataWithNotify(par2, par3, par4, var9, 2);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata
|
||
|
*/
|
||
|
public int onBlockPlaced(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8, int par9)
|
||
|
{
|
||
|
byte b0 = 0;
|
||
|
|
||
|
switch (par5)
|
||
|
{
|
||
|
case 2:
|
||
|
b0 = 1;
|
||
|
break;
|
||
|
case 3:
|
||
|
b0 = 4;
|
||
|
break;
|
||
|
case 4:
|
||
|
b0 = 8;
|
||
|
break;
|
||
|
case 5:
|
||
|
b0 = 2;
|
||
|
}
|
||
|
|
||
|
return b0 != 0 ? b0 : par9;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* Returns the ID of the items to drop on destruction.
|
||
|
*/
|
||
|
// public int idDropped(int par1, Random par2Random, int par3)
|
||
|
// {
|
||
|
// return BOPItems.mossItem.itemID;
|
||
|
// }
|
||
|
|
||
|
/**
|
||
|
* Returns the quantity of items to drop on block destruction.
|
||
|
*/
|
||
|
public int quantityDropped(Random par1Random)
|
||
|
{
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
/**
|
||
|
* only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
|
||
|
*/
|
||
|
// public int idPicked(World par1World, int par2, int par3, int par4)
|
||
|
// {
|
||
|
// return BOPItems.mossItem.itemID;
|
||
|
// }
|
||
|
|
||
|
@Override
|
||
|
public boolean isBlockReplaceable(World world, int x, int y, int z)
|
||
|
{
|
||
|
return true;
|
||
|
}
|
||
|
}
|