2013-05-03 13:00:44 +00:00
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package biomesoplenty.biomes;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.world.World;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.feature.WorldGenShrub;
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import net.minecraft.world.gen.feature.WorldGenTallGrass;
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import net.minecraft.world.gen.feature.WorldGenerator;
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2013-05-29 01:05:27 +00:00
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import biomesoplenty.api.Blocks;
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import biomesoplenty.worldgen.WorldGenMoss;
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import biomesoplenty.worldgen.WorldGenTemperate;
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import biomesoplenty.worldgen.WorldGenThickTree;
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import biomesoplenty.worldgen.WorldGenWillow;
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2013-05-03 13:00:44 +00:00
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public class BiomeGenTemperateRainforest extends BiomeGenBase
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{
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private BiomeDecoratorBOP customBiomeDecorator;
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public BiomeGenTemperateRainforest(int par1)
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{
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super(par1);
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this.theBiomeDecorator = new BiomeDecoratorBOP(this);
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this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
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this.customBiomeDecorator.treesPerChunk = 22;
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this.customBiomeDecorator.grassPerChunk = 25;
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this.customBiomeDecorator.generatePumpkins = false;
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2013-05-06 05:58:23 +00:00
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this.customBiomeDecorator.blueMilksPerChunk = 3;
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2013-05-06 10:19:33 +00:00
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this.customBiomeDecorator.poisonIvyPerChunk = 1;
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2013-05-03 13:00:44 +00:00
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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{
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//return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenGrandFir1() : (par1Random.nextInt(4) == 0 ? new WorldGenAlaskanCedar2() : (par1Random.nextInt(8) == 0 ? new WorldGenAlaskanCedar1() : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(0,0) : new WorldGenGrandFir2()))));
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return (WorldGenerator)(par1Random.nextInt(10) == 0 ? new WorldGenWillow() : (par1Random.nextInt(6) == 0 ? new WorldGenThickTree(false) : (par1Random.nextInt(2) == 0 ? new WorldGenTemperate(false) : new WorldGenShrub(0, 0))));
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
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{
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return (par1Random.nextInt(6) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : (par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : (par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1))));
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}
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public void decorate(World par1World, Random par2Random, int par3, int par4)
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{
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super.decorate(par1World, par2Random, par3, par4);
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WorldGenMoss var5 = new WorldGenMoss();
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for (int var6 = 0; var6 < 20; ++var6)
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{
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int var7 = par3 + par2Random.nextInt(16) + 8;
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byte var8 = 58;
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int var9 = par4 + par2Random.nextInt(16) + 8;
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var5.generate(par1World, par2Random, var7, var8, var9);
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}
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}
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/**
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* Provides the basic grass color based on the biome temperature and rainfall
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*/
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public int getBiomeGrassColor()
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{
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return 11981671;
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}
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/**
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* Provides the basic foliage color based on the biome temperature and rainfall
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*/
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public int getBiomeFoliageColor()
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{
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return 12311907;
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}
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}
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