BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenTemperateRainforest.java

80 lines
3.1 KiB
Java
Raw Normal View History

2013-05-03 13:00:44 +00:00
package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenShrub;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.worldgen.WorldGenMoss;
import biomesoplenty.worldgen.WorldGenTemperate;
import biomesoplenty.worldgen.WorldGenThickTree;
import biomesoplenty.worldgen.WorldGenWillow;
2013-05-03 13:00:44 +00:00
public class BiomeGenTemperateRainforest extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenTemperateRainforest(int par1)
{
super(par1);
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = 22;
this.customBiomeDecorator.grassPerChunk = 25;
this.customBiomeDecorator.generatePumpkins = false;
this.customBiomeDecorator.blueMilksPerChunk = 3;
2013-05-06 10:19:33 +00:00
this.customBiomeDecorator.poisonIvyPerChunk = 1;
2013-05-03 13:00:44 +00:00
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
//return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenGrandFir1() : (par1Random.nextInt(4) == 0 ? new WorldGenAlaskanCedar2() : (par1Random.nextInt(8) == 0 ? new WorldGenAlaskanCedar1() : (par1Random.nextInt(2) == 0 ? new WorldGenShrub(0,0) : new WorldGenGrandFir2()))));
return (WorldGenerator)(par1Random.nextInt(10) == 0 ? new WorldGenWillow() : (par1Random.nextInt(6) == 0 ? new WorldGenThickTree(false) : (par1Random.nextInt(2) == 0 ? new WorldGenTemperate(false) : new WorldGenShrub(0, 0))));
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return (par1Random.nextInt(6) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : (par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 2) : (par1Random.nextInt(4) == 0 ? new WorldGenTallGrass(Blocks.foliage.get().blockID, 2) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 1))));
}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
WorldGenMoss var5 = new WorldGenMoss();
for (int var6 = 0; var6 < 20; ++var6)
{
int var7 = par3 + par2Random.nextInt(16) + 8;
byte var8 = 58;
int var9 = par4 + par2Random.nextInt(16) + 8;
var5.generate(par1World, par2Random, var7, var8, var9);
}
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
public int getBiomeGrassColor()
{
return 11981671;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
public int getBiomeFoliageColor()
{
return 12311907;
}
}