BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenSacredSprings.java

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2013-05-03 13:00:44 +00:00
package biomesoplenty.biomes;
import java.awt.Color;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenShrub;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.configuration.BOPConfiguration;
import biomesoplenty.mobs.EntityJungleSpider;
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public class BiomeGenSacredSprings extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
@SuppressWarnings("unchecked")
public BiomeGenSacredSprings(int par1)
{
super(par1);
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = 30;
this.customBiomeDecorator.grassPerChunk = 4;
this.customBiomeDecorator.waterlilyPerChunk = 5;
this.customBiomeDecorator.violetsPerChunk = 1;
this.customBiomeDecorator.hotSpringsPerChunk = 1;
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this.customBiomeDecorator.generatePumpkins = false;
this.spawnableMonsterList.add(new SpawnListEntry(EntityJungleSpider.class, 12, 6, 6));
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return new WorldGenShrub(0, 0);
}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = par2Random.nextInt(75);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(53) + 75;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID || var10 == Block.dirt.blockID)
{
par1World.setBlock(var7, var8, var9, Block.waterMoving.blockID, 0, 2);
}
}
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
public int getBiomeGrassColor()
{
return 39259;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
public int getBiomeFoliageColor()
{
return 39259;
}
/**
* takes temperature, returns color
*/
public int getSkyColorByTemp(float par1)
{
if (BOPConfiguration.skyColors = true)
{
return 1995007;
}
else
{
par1 /= 3.0F;
if (par1 < -1.0F)
{
par1 = -1.0F;
}
if (par1 > 1.0F)
{
par1 = 1.0F;
}
return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
}
}
}