BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenConiferousForest.java

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package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.passive.EntityWolf;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
import biomesoplenty.worldgen.WorldGenTaiga3;
import biomesoplenty.worldgen.WorldGenTaiga4;
import biomesoplenty.worldgen.WorldGenTaiga9;
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public class BiomeGenConiferousForest extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
@SuppressWarnings("unchecked")
public BiomeGenConiferousForest(int par1)
{
super(par1);
this.spawnableCreatureList.add(new SpawnListEntry(EntityWolf.class, 8, 4, 4));
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = 6;
this.customBiomeDecorator.grassPerChunk = 10;
this.customBiomeDecorator.toadstoolsPerChunk = 3;
this.customBiomeDecorator.violetsPerChunk = 2;
this.customBiomeDecorator.blueMilksPerChunk = 1;
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this.customBiomeDecorator.poisonIvyPerChunk = 1;
this.customBiomeDecorator.berryBushesPerChunk = 1;
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}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return (WorldGenerator)(par1Random.nextInt(5) == 0 ? new WorldGenTaiga3(false) : (par1Random.nextInt(3) == 0 ? new WorldGenTaiga4(false) : new WorldGenTaiga9(false)));
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 2);
}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 3 + par2Random.nextInt(6);
for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
if (var10 == Block.stone.blockID)
{
par1World.setBlock(var7, var8, var9, Block.oreEmerald.blockID, 0, 2);
}
}
}
}