BiomesOPlenty/src/minecraft/com/bopteam/biomesop/worldgen/WorldGenGrass.java

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package com.bopteam.biomesop.worldgen;
2013-03-28 19:03:53 +00:00
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
public class WorldGenGrass extends WorldGenerator
{
/** Stores ID for WorldGenSand */
private int sandID;
/** The maximum radius used when generating a patch of blocks. */
private int radius;
public WorldGenGrass(int par1, int par2)
{
this.sandID = par2;
this.radius = par1;
}
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
if (par1World.getBlockMaterial(par3, par4, par5) != Material.water)
{
return false;
}
else
{
int var6 = par2Random.nextInt(this.radius - 2) + 2;
byte var7 = 2;
for (int var8 = par3 - var6; var8 <= par3 + var6; ++var8)
{
for (int var9 = par5 - var6; var9 <= par5 + var6; ++var9)
{
int var10 = var8 - par3;
int var11 = var9 - par5;
if (var10 * var10 + var11 * var11 <= var6 * var6)
{
for (int var12 = par4 - var7; var12 <= par4 + var7; ++var12)
{
int var13 = par1World.getBlockId(var8, var12, var9);
if (var13 == Block.sand.blockID)
{
par1World.setBlock(var8, var12, var9, this.sandID);
}
}
}
}
}
return true;
}
}
}