2013-07-28 10:37:31 +00:00
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package forestry.api.recipes;
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import net.minecraft.item.ItemStack;
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import net.minecraftforge.fluids.FluidStack;
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/**
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* Provides an interface to the recipe manager of the fermenter.
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*
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* The manager is initialized at the beginning of Forestry's BaseMod.load() cycle. Begin adding recipes in BaseMod.ModsLoaded() and this shouldn't be null even
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* if your mod loads before Forestry.
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*
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* Accessible via {@link RecipeManagers}
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*
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* @author SirSengir
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*/
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public interface IFermenterManager extends ICraftingProvider {
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/**
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* Add a recipe to the fermenter
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*
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* @param resource
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* ItemStack representing the resource.
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* @param fermentationValue
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* Value of the given resource, i.e. how much needs to be fermented for the output to be deposited into the product tank.
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* @param modifier
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* Modifies the amount of liquid output per work cycle. (water = 1.0f, honey = 1.5f)
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* @param output
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* LiquidStack representing output liquid. Amount is determined by fermentationValue*modifier.
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* @param liquid
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* LiquidStack representing resource liquid and amount.
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*/
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public void addRecipe(ItemStack resource, int fermentationValue, float modifier, FluidStack output, FluidStack liquid);
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/**
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* Add a recipe to the fermenter. Defaults to water as input liquid.
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*
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* @param resource
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* ItemStack representing the resource.
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* @param modifier
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* Modifies the amount of liquid output per work cycle. (water = 1.0f, honey = 1.5f)
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* @param fermentationValue
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* Value of the given resource, i.e. how much needs to be fermented for the output to be deposited into the product tank.
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* @param output
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* LiquidStack representing output liquid. Amount is determined by fermentationValue*modifier.
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*/
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public void addRecipe(ItemStack resource, int fermentationValue, float modifier, FluidStack output);
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}
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