BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenSwampwoods.java

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package biomesoplenty.biomes;
import java.util.Random;
import biomesoplenty.api.Blocks;
import biomesoplenty.configuration.BOPBlocks;
import biomesoplenty.worldgen.WorldGenCypress;
import biomesoplenty.worldgen.WorldGenMarsh;
import net.minecraft.block.Block;
import net.minecraft.entity.monster.EntitySlime;
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import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenShrub;
import net.minecraft.world.gen.feature.WorldGenTallGrass;
import net.minecraft.world.gen.feature.WorldGenerator;
public class BiomeGenSwampwoods extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenSwampwoods(int par1)
{
super(par1);
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = 12;
this.customBiomeDecorator.flowersPerChunk = -999;
this.customBiomeDecorator.grassPerChunk = 10;
this.customBiomeDecorator.highGrassPerChunk = 10;
this.customBiomeDecorator.mudPerChunk = 2;
this.customBiomeDecorator.mudPerChunk2 = 2;
this.customBiomeDecorator.sandPerChunk = -999;
this.customBiomeDecorator.sandPerChunk2 = -999;
this.customBiomeDecorator.algaePerChunk = 2;
this.customBiomeDecorator.waterlilyPerChunk = 4;
this.customBiomeDecorator.reedsBOPPerChunk = 8;
this.customBiomeDecorator.blueMilksPerChunk = 1;
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this.customBiomeDecorator.lilyflowersPerChunk = 2;
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this.customBiomeDecorator.generatePumpkins = false;
}
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
WorldGenMarsh var5 = new WorldGenMarsh();
for (int var6 = 0; var6 < 5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16) + 8;
byte var8 = 62;
int var9 = par4 + par2Random.nextInt(16) + 8;
var5.generate(par1World, par2Random, var7, var8, var9);
}
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenShrub(0,0) : new WorldGenCypress(false));
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForGrass(Random par1Random)
{
return par1Random.nextInt(2) == 0 ? new WorldGenTallGrass(Block.tallGrass.blockID, 1) : new WorldGenTallGrass(Blocks.foliage.get().blockID, 2);
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
public int getBiomeGrassColor()
{
return 1660473;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
public int getBiomeFoliageColor()
{
return 2324303;
}
}