2013-05-03 13:00:44 +00:00
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package biomesoplenty.biomes;
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import java.util.Random;
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import biomesoplenty.worldgen.WorldGenApple;
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import net.minecraft.world.biome.BiomeGenBase;
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import net.minecraft.world.gen.feature.WorldGenerator;
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public class BiomeGenOrchard extends BiomeGenBase
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{
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private BiomeDecoratorBOP customBiomeDecorator;
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public BiomeGenOrchard(int par1)
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{
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super(par1);
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this.theBiomeDecorator = new BiomeDecoratorBOP(this);
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this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
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this.customBiomeDecorator.treesPerChunk = 2;
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this.customBiomeDecorator.flowersPerChunk = 20;
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this.customBiomeDecorator.whiteFlowersPerChunk = 20;
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this.customBiomeDecorator.tinyFlowersPerChunk = 20;
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this.customBiomeDecorator.grassPerChunk = 15;
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2013-05-06 05:58:23 +00:00
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this.customBiomeDecorator.portobellosPerChunk = 2;
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2013-05-14 14:17:00 +00:00
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this.customBiomeDecorator.sunflowersPerChunk = 1;
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2013-05-15 12:49:06 +00:00
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this.customBiomeDecorator.lilyflowersPerChunk = 2;
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2013-05-03 13:00:44 +00:00
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}
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/**
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* Gets a WorldGen appropriate for this biome.
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*/
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public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
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{
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//return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenAppleTree1() : new WorldGenAppleTree2());
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return new WorldGenApple(false);
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}
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/**
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* Provides the basic grass color based on the biome temperature and rainfall
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*/
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public int getBiomeGrassColor()
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{
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return 14024557;
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}
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public int getBiomeFoliageColor()
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{
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return 14024557;
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}
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}
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