BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenHeathland.java

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2013-05-03 13:00:44 +00:00
package biomesoplenty.biomes;
import java.util.Random;
import biomesoplenty.worldgen.WorldGenHeath;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenShrub;
import net.minecraft.world.gen.feature.WorldGenerator;
public class BiomeGenHeathland extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenHeathland(int par1)
{
super(par1);
this.spawnableCreatureList.clear();
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = 2;
this.customBiomeDecorator.grassPerChunk = 10;
this.customBiomeDecorator.purpleFlowersPerChunk = 30;
this.customBiomeDecorator.deadBushPerChunk = 2;
this.customBiomeDecorator.generatePumpkins = false;
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return (WorldGenerator)(par1Random.nextInt(3) == 0 ? new WorldGenShrub(0, 0) : new WorldGenHeath(false));
}
/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
public int getBiomeGrassColor()
{
return 13550967;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
public int getBiomeFoliageColor()
{
return 11454081;
}
}