BiomesOPlenty/unused code/biomesoplenty/blocks/BlockSmolderingGrass.java

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Java
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package biomesoplenty.blocks;
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import java.util.Random;
import biomesoplenty.BiomesOPlenty;
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import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.util.Icon;
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import net.minecraft.world.World;
public class BlockSmolderingGrass extends Block
{
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private Icon[] blockIcon = new Icon[6];
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public BlockSmolderingGrass(int par1)
{
super(par1, Material.grass);
this.setTickRandomly(true);
this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
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}
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@Override
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon[0] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_bottom");
this.blockIcon[1] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_top");
this.blockIcon[2] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_side");
this.blockIcon[3] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_side");
this.blockIcon[4] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_side");
this.blockIcon[5] = par1IconRegister.registerIcon("BiomesOPlenty:smolderinggrass_side");
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}
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@Override
public Icon getIcon(int par1, int par2)
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{
return blockIcon[par1];
}
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/**
* From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
*/
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/*public int getBlockTextureFromSideAndMetadata(int par1, int par2)
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{
return par1 == 1 ? 122 : (par1 == 0 ? 124 : 123);
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}*/
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/**
* Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
*/
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/*public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
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{
if (par5 == 1)
{
return 122;
}
else if (par5 == 0)
{
return 124;
}
else
{
Material var6 = par1IBlockAccess.getBlockMaterial(par2, par3 + 1, par4);
return var6 != Material.snow && var6 != Material.craftedSnow ? 123 : 123;
}
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}*/
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/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
if (par5Random.nextInt(4) == 0)
{
par1World.spawnParticle("smoke", (double)((float)par2 + par5Random.nextFloat()), (double)((float)par3 + 1.1F), (double)((float)par4 + par5Random.nextFloat()), 0.0D, 0.0D, 0.0D);
}
if (par5Random.nextInt(6) == 0)
{
par1World.spawnParticle("flame", (double)((float)par2 + par5Random.nextFloat()), (double)((float)par3 + 1.1F), (double)((float)par4 + par5Random.nextFloat()), 0.0D, 0.0D, 0.0D);
}
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
float f = 0.02F;
return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - f), (double)(par4 + 1));
}
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
par5Entity.setFire(2);
}
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/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return Block.dirt.blockID;
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}
}