BiomesOPlenty/src/minecraft/biomesoplenty/blocks/renderers/PuddleRender.java

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package biomesoplenty.blocks.renderers;
import net.minecraft.block.Block;
import net.minecraft.client.renderer.RenderBlocks;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.item.Item;
import net.minecraft.world.IBlockAccess;
import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.liquids.LiquidStack;
import org.lwjgl.opengl.GL11;
import biomesoplenty.BiomesOPlenty;
import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler;
import cpw.mods.fml.client.registry.RenderingRegistry;
public class PuddleRender implements ISimpleBlockRenderingHandler
{
public static int puddleID = RenderingRegistry.getNextAvailableRenderId();
@Override
public void renderInventoryBlock (Block block, int metadata, int modelID, RenderBlocks renderer)
{
if (modelID == puddleID)
{
RenderUtils.renderStandardInvBlock(renderer, block, metadata);
}
}
@Override
public boolean renderWorldBlock (IBlockAccess world, int x, int y, int z, Block block, int modelID, RenderBlocks renderer)
{
if (modelID == puddleID)
{
renderer.renderStandardBlock(block, x, y, z);
//Liquid
renderer.setRenderBounds(0.0, 0.8135, 0.0, 1.0, 0.8880, 1.0);
Block liquidBlock = Block.blocksList[Block.waterStill.blockID];
BlockSkinRenderHelper.renderMetadataBlock(liquidBlock, 0, x, y, z, renderer, world);
}
return true;
}
@Override
public boolean shouldRender3DInInventory()
{
return true;
}
@Override
public int getRenderId()
{
return puddleID;
}
private void renderDoRe (RenderBlocks renderblocks, Block block, int meta)
{
Tessellator tessellator = Tessellator.instance;
GL11.glTranslatef(-0.5F, 0.5F, -0.5F);
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, -1F, 0.0F);
renderblocks.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(0, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 1.0F, 0.0F);
renderblocks.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(1, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, -1F);
renderblocks.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(2, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(0.0F, 0.0F, 1.0F);
renderblocks.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(3, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(-1F, 0.0F, 0.0F);
renderblocks.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, block.getIcon(4, meta));
tessellator.draw();
tessellator.startDrawingQuads();
tessellator.setNormal(1.0F, 0.0F, 0.0F);
renderblocks.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, block.getIcon(5, meta));
tessellator.draw();
GL11.glTranslatef(0.5F, 0.5F, 0.5F);
}
}