2013-05-03 13:00:44 +00:00
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package biomesoplenty.worldgen;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.WorldGenerator;
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import biomesoplenty.api.Blocks;
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public class WorldGenMud extends WorldGenerator
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{
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2013-05-31 10:34:02 +00:00
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/** Stores ID for WorldGenSand */
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private int sandID;
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/** The maximum radius used when generating a patch of blocks. */
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private int radius;
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public WorldGenMud(int par1, int par2)
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{
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sandID = par2;
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radius = par1;
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}
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@Override
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public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
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{
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if (par1World.getBlockMaterial(par3, par4, par5) != Material.water)
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return false;
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else
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{
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int var6 = par2Random.nextInt(radius - 2) + 2;
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byte var7 = 2;
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for (int var8 = par3 - var6; var8 <= par3 + var6; ++var8)
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{
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for (int var9 = par5 - var6; var9 <= par5 + var6; ++var9)
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{
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int var10 = var8 - par3;
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int var11 = var9 - par5;
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if (var10 * var10 + var11 * var11 <= var6 * var6)
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{
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for (int var12 = par4 - var7; var12 <= par4 + var7; ++var12)
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{
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int var13 = par1World.getBlockId(var8, var12, var9);
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if (var13 == Block.dirt.blockID || var13 == Block.grass.blockID)
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{
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par1World.setBlock(var8, var12, var9, Blocks.mud.get().blockID);
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}
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}
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}
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}
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}
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return true;
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}
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}
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2013-05-03 13:00:44 +00:00
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}
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