82 lines
2.5 KiB
Java
82 lines
2.5 KiB
Java
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package biomesoplenty.blocks;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IconRegister;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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import biomesoplenty.BiomesOPlenty;
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import biomesoplenty.api.Items;
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public class BlockAsh extends Block
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{
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public BlockAsh(int par1)
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{
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super(par1, Material.sand);
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this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
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}
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@Override
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public void registerIcons(IconRegister par1IconRegister)
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{
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this.blockIcon = par1IconRegister.registerIcon("BiomesOPlenty:ashblock");
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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float var5 = 0.125F;
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return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - var5), (double)(par4 + 1));
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}
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/**
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* A randomly called display update to be able to add particles or other items for display
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*/
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public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
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{
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super.randomDisplayTick(par1World, par2, par3, par4, par5Random);
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if (par5Random.nextInt(2) == 0)
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{
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par1World.spawnParticle("smoke", (double)((float)par2 + par5Random.nextFloat()), (double)((float)par3 + 1.1F), (double)((float)par4 + par5Random.nextFloat()), 0.0D, 0.0D, 0.0D);
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}
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}
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/**
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* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
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*/
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public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
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{
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par5Entity.motionX *= 0.4D;
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par5Entity.motionZ *= 0.4D;
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}
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/**
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* Returns the ID of the items to drop on destruction.
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*/
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public int idDropped(int par1, Random par2Random, int par3)
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{
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return Items.miscItems.get().itemID;
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}
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@Override
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public int damageDropped(int meta)
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{
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return 1;
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}
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/**
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* Returns the quantity of items to drop on block destruction.
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*/
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public int quantityDropped(Random par1Random)
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{
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return 4;
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}
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}
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