BiomesOPlenty/src/minecraft/biomesoplenty/biomes/BiomeGenWasteland.java

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package biomesoplenty.biomes;
import java.awt.Color;
import java.util.Random;
import biomesoplenty.worldgen.WorldGenDeadTree3;
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import biomesoplenty.api.Blocks;
import biomesoplenty.configuration.BOPBlocks;
import biomesoplenty.configuration.BOPConfiguration;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenerator;
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public class BiomeGenWasteland extends BiomeGenBase
{
private BiomeDecoratorBOP customBiomeDecorator;
public BiomeGenWasteland(int par1)
{
super(par1);
this.topBlock = (byte)Blocks.driedDirt.get().blockID;
this.fillerBlock = (byte)Blocks.driedDirt.get().blockID;
this.theBiomeDecorator = new BiomeDecoratorBOP(this);
this.customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
this.customBiomeDecorator.treesPerChunk = 0;
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this.customBiomeDecorator.deadGrassPerChunk = 14;
this.waterColorMultiplier = 15073024;
this.spawnableCreatureList.clear();
this.spawnableWaterCreatureList.clear();
}
/**
* Gets a WorldGen appropriate for this biome.
*/
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return new WorldGenDeadTree3(false);
}
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/**
* Provides the basic grass color based on the biome temperature and rainfall
*/
public int getBiomeGrassColor()
{
return 10330232;
}
/**
* Provides the basic foliage color based on the biome temperature and rainfall
*/
public int getBiomeFoliageColor()
{
return 10067541;
}
/**
* takes temperature, returns color
*/
public int getSkyColorByTemp(float par1)
{
if (BOPConfiguration.skyColors = true)
{
return 10465942;
}
else
{
par1 /= 3.0F;
if (par1 < -1.0F)
{
par1 = -1.0F;
}
if (par1 > 1.0F)
{
par1 = 1.0F;
}
return Color.getHSBColor(0.62222224F - par1 * 0.05F, 0.5F + par1 * 0.1F, 1.0F).getRGB();
}
}
}