2013-05-03 13:00:44 +00:00
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package forestry.api.recipes;
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/**
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* Provides an interface to the recipe manager of the bottler.
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*
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* The manager is initialized at the beginning of Forestry's BaseMod.load() cycle. Begin adding recipes in BaseMod.ModsLoaded() and this shouldn't be null even
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* if your mod loads before Forestry.
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*
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* Accessible via {@link RecipeManagers.bottlerManager}
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*
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* Note that this is untested with anything other than biofuel->fuelcan conversion.
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*
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* @author SirSengir
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*/
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public interface IBottlerManager extends ICraftingProvider {
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/**
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2013-05-04 23:50:16 +00:00
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* Add a recipe to the bottler.
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* The bottler will populate its recipe list dynamically from the LiquidContainerRegistry. Recipes added explicitely will take precedence.
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2013-05-03 13:00:44 +00:00
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*
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* @param cyclesPerUnit
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* Amount of work cycles required to run through the conversion once.
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* @param input
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* ItemStack representing the input liquid.
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* @param inputAmount
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* Amount of liquid required for a single conversion.
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* @param can
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* ItemStack representing the cans, capsules and/or cells required
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* @param bottled
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* ItemStack representing the finished product
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*/
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2013-07-09 03:37:21 +00:00
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//@Deprecated
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//public void addRecipe(int cyclesPerUnit, LiquidStack input, ItemStack can, ItemStack bottled);
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2013-05-03 13:00:44 +00:00
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}
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