BiomesOPlenty/common/biomesoplenty/worldgen/WorldGenQuagmire.java

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package biomesoplenty.worldgen;
import java.util.Random;
import net.minecraft.util.MathHelper;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
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public class WorldGenQuagmire extends WorldGenerator
{
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/** The block ID of the ore to be placed using this generator. */
private int minableBlockId;
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/** The number of blocks to generate. */
private int numberOfBlocks;
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public WorldGenQuagmire(int par1, int par2)
{
minableBlockId = par1;
numberOfBlocks = par2;
}
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@Override
public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
{
float var6 = par2Random.nextFloat() * (float)Math.PI;
double var7 = par3 + 8 + MathHelper.sin(var6) * numberOfBlocks / 8.0F;
double var9 = par3 + 8 - MathHelper.sin(var6) * numberOfBlocks / 8.0F;
double var11 = par5 + 8 + MathHelper.cos(var6) * numberOfBlocks / 8.0F;
double var13 = par5 + 8 - MathHelper.cos(var6) * numberOfBlocks / 8.0F;
double var15 = par4 + par2Random.nextInt(3) - 2;
double var17 = par4 + par2Random.nextInt(3) - 2;
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for (int var19 = 0; var19 <= numberOfBlocks; ++var19)
{
double var20 = var7 + (var9 - var7) * var19 / numberOfBlocks;
double var22 = var15 + (var17 - var15) * var19 / numberOfBlocks;
double var24 = var11 + (var13 - var11) * var19 / numberOfBlocks;
double var26 = par2Random.nextDouble() * numberOfBlocks / 16.0D;
double var28 = (MathHelper.sin(var19 * (float)Math.PI / numberOfBlocks) + 1.0F) * var26 + 1.0D;
double var30 = (MathHelper.sin(var19 * (float)Math.PI / numberOfBlocks) + 1.0F) * var26 + 1.0D;
int var32 = MathHelper.floor_double(var20 - var28 / 2.0D);
int var33 = MathHelper.floor_double(var22 - var30 / 2.0D);
int var34 = MathHelper.floor_double(var24 - var28 / 2.0D);
int var35 = MathHelper.floor_double(var20 + var28 / 2.0D);
int var36 = MathHelper.floor_double(var22 + var30 / 2.0D);
int var37 = MathHelper.floor_double(var24 + var28 / 2.0D);
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for (int var38 = var32; var38 <= var35; ++var38)
{
double var39 = (var38 + 0.5D - var20) / (var28 / 2.0D);
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if (var39 * var39 < 1.0D)
{
for (int var41 = var33; var41 <= var36; ++var41)
{
double var42 = (var41 + 0.5D - var22) / (var30 / 2.0D);
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if (var39 * var39 + var42 * var42 < 1.0D)
{
for (int var44 = var34; var44 <= var37; ++var44)
{
double var45 = (var44 + 0.5D - var24) / (var28 / 2.0D);
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if (var39 * var39 + var42 * var42 + var45 * var45 < 1.0D && par1World.getBlockId(var38, var41, var44) == Blocks.mud.get().blockID)
{
par1World.setBlock(var38, var41, var44, minableBlockId);
}
}
}
}
}
}
}
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return true;
}
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}