BiomesOPlenty/common/biomesoplenty/biomes/BiomeGenLushSwamp.java

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package biomesoplenty.biomes;
import java.util.Random;
import net.minecraft.block.Block;
import net.minecraft.entity.monster.EntitySlime;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.biome.SpawnListEntry;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;
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import biomesoplenty.worldgen.tree.WorldGenSwampTall;
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public class BiomeGenLushSwamp extends BiomeGenBase
{
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private BiomeDecoratorBOP customBiomeDecorator;
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@SuppressWarnings("unchecked")
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public BiomeGenLushSwamp(int par1)
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{
super(par1);
theBiomeDecorator = new BiomeDecoratorBOP(this);
customBiomeDecorator = (BiomeDecoratorBOP)theBiomeDecorator;
customBiomeDecorator.treesPerChunk = 10;
customBiomeDecorator.grassPerChunk = 4;
customBiomeDecorator.wheatGrassPerChunk = 4;
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customBiomeDecorator.mushroomsPerChunk = 8;
customBiomeDecorator.reedsPerChunk = 16;
customBiomeDecorator.cattailsPerChunk = 10;
customBiomeDecorator.highCattailsPerChunk = 5;
customBiomeDecorator.waterlilyPerChunk = 3;
customBiomeDecorator.hydrangeasPerChunk = 1;
customBiomeDecorator.reedsBOPPerChunk = 5;
customBiomeDecorator.poisonWaterPerChunk = 2;
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customBiomeDecorator.carrotsPerChunk = 1;
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customBiomeDecorator.shrubsPerChunk = 5;
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customBiomeDecorator.koruPerChunk = 1;
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customBiomeDecorator.waterReedsPerChunk = 6;
customBiomeDecorator.cloverPatchesPerChunk = 10;
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spawnableMonsterList.add(new SpawnListEntry(EntitySlime.class, 1, 1, 1));
}
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@Override
public void decorate(World par1World, Random par2Random, int par3, int par4)
{
super.decorate(par1World, par2Random, par3, par4);
int var5 = 12 + par2Random.nextInt(6);
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for (int var6 = 0; var6 < var5; ++var6)
{
int var7 = par3 + par2Random.nextInt(16);
int var8 = par2Random.nextInt(28) + 4;
int var9 = par4 + par2Random.nextInt(16);
int var10 = par1World.getBlockId(var7, var8, var9);
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Block block = Block.blocksList[var10];
if (block != null && block.isGenMineableReplaceable(par1World, var7, var8, var9, Block.stone.blockID))
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{
par1World.setBlock(var7, var8, var9, Blocks.amethystOre.get().blockID, 10, 2);
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}
}
}
/**
* Gets a WorldGen appropriate for this biome.
*/
@Override
public WorldGenerator getRandomWorldGenForTrees(Random par1Random)
{
return new WorldGenSwampTall();
}
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}