BiomesOPlenty/apis/thaumcraft/api/research/ResearchItem.java

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package thaumcraft.api.research;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.StatCollector;
import thaumcraft.api.aspects.Aspect;
import thaumcraft.api.aspects.AspectList;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class ResearchItem
{
/**
* A short string used as a key for this research. Must be unique
*/
public final String key;
/**
* A short string used as a reference to the research category to which this must be added.
*/
public final String category;
/**
* The aspect tags and their values required to complete this research
*/
public final AspectList tags;
/**
* This links to any research that needs to be completed before this research can be discovered or learnt.
*/
public String[] parents = null;
/**
* Like parent above, but a line will not be displayed in the thaumonomicon linking them. Just used to prevent clutter.
*/
public String[] parentsHidden = null;
/**
* any research linked to this that will be unlocked automatically when this research is complete
*/
public String[] siblings = null;
/**
* the horizontal position of the research icon
*/
public final int displayColumn;
/**
* the vertical position of the research icon
*/
public final int displayRow;
/**
* the icon to be used for this research
*/
public final ItemStack icon_item;
/**
* the icon to be used for this research
*/
public final ResourceLocation icon_resource;
/**
* How large the research grid is. Valid values are 1 to 5.
*/
private int complexity;
/**
* Special research has a spiky border. Used for important research milestones.
*/
private boolean isSpecial;
/**
* This indicates if the research should use a circular icon border. Usually used for "passive" research
* that doesn't have recipes and grants passive effects, or that unlock automatically.
*/
private boolean isRound;
/**
* Stub research cannot be discovered by normal means, but can be unlocked via the sibling system.
*/
private boolean isStub;
/**
* This indicated that the research is completely hidden and cannot be discovered by any
* player-controlled means. The recipes will never show up in the thaumonomicon.
* Usually used to unlock "hidden" recipes via sibling unlocking, like
* the various cap and rod combos for wands.
*/
private boolean isVirtual;
/**
* Hidden research does not display in the thaumonomicon until discovered
*/
private boolean isHidden;
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/**
* Concealed research does not display in the thaumonomicon until parent researches are discovered.
*/
private boolean isConcealed;
/**
* Lost research can only be discovered via knowledge fragments
*/
private boolean isLost;
/**
* These research items will automatically unlock for all players on game start
*/
private boolean isAutoUnlock;
private ResearchPage[] pages = null;
public ResearchItem(String par1, String par2)
{
this.key = par1;
this.category = par2;
this.tags = new AspectList();
this.icon_resource = null;
this.icon_item = null;
this.displayColumn = 0;
this.displayRow = 0;
this.setVirtual();
}
public ResearchItem(String par1, String par2, AspectList tags, int par3, int par4, int par5, ResourceLocation icon)
{
this.key = par1;
this.category = par2;
this.tags = tags;
this.icon_resource = icon;
this.icon_item = null;
this.displayColumn = par3;
this.displayRow = par4;
this.complexity = par5;
if (complexity < 1) this.complexity = 1;
if (complexity > 5) this.complexity = 5;
}
public ResearchItem(String par1, String par2, AspectList tags, int par3, int par4, int par5, ItemStack icon)
{
this.key = par1;
this.category = par2;
this.tags = tags;
this.icon_item = icon;
this.icon_resource = null;
this.displayColumn = par3;
this.displayRow = par4;
this.complexity = par5;
if (complexity <0) this.complexity = 0;
if (complexity > 5) this.complexity = 5;
}
public ResearchItem setSpecial()
{
this.isSpecial = true;
return this;
}
public ResearchItem setStub()
{
this.isStub = true;
return this;
}
public ResearchItem setHidden()
{
this.isHidden = true;
return this;
}
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public ResearchItem setConcealed()
{
this.isConcealed = true;
return this;
}
public ResearchItem setLost()
{
this.isLost = true;
return this;
}
public ResearchItem setVirtual()
{
this.isVirtual = true;
return this;
}
public ResearchItem setParents(String... par)
{
this.parents = par;
return this;
}
public ResearchItem setParentsHidden(String... par)
{
this.parentsHidden = par;
return this;
}
public ResearchItem setSiblings(String... sib)
{
this.siblings = sib;
return this;
}
public ResearchItem setPages(ResearchPage... par)
{
this.pages = par;
return this;
}
public ResearchPage[] getPages() {
return pages;
}
public ResearchItem registerResearchItem()
{
ResearchCategories.addResearch(this);
return this;
}
@SideOnly(Side.CLIENT)
public String getName()
{
return StatCollector.translateToLocal("tc.research_name."+key);
}
@SideOnly(Side.CLIENT)
public String getText()
{
return StatCollector.translateToLocal("tc.research_text."+key);
}
@SideOnly(Side.CLIENT)
public boolean isSpecial()
{
return this.isSpecial;
}
public boolean isStub()
{
return this.isStub;
}
public boolean isHidden()
{
return this.isHidden;
}
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public boolean isConcealed()
{
return this.isConcealed;
}
public boolean isLost()
{
return this.isLost;
}
public boolean isVirtual()
{
return this.isVirtual;
}
public boolean isAutoUnlock() {
return isAutoUnlock;
}
public ResearchItem setAutoUnlock()
{
this.isAutoUnlock = true;
return this;
}
public boolean isRound() {
return isRound;
}
public ResearchItem setRound() {
this.isRound = true;
return this;
}
public int getComplexity() {
return complexity;
}
public ResearchItem setComplexity(int complexity) {
this.complexity = complexity;
return this;
}
/**
* @return the aspect aspects ordinal with the highest value. Used to determine scroll color and similar things
*/
public Aspect getResearchPrimaryTag() {
Aspect aspect=null;
int highest=0;
if (tags!=null)
for (Aspect tag:tags.getAspects()) {
if (tags.getAmount(tag)>highest) {
aspect=tag;
highest=tags.getAmount(tag);
};
}
return aspect;
}
}