BiomesOPlenty/common/biomesoplenty/configuration/configfile/BOPConfigurationTerrainGen....

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package biomesoplenty.configuration.configfile;
import java.io.File;
import java.util.logging.Level;
import net.minecraftforge.common.Configuration;
import cpw.mods.fml.common.FMLCommonHandler;
import cpw.mods.fml.common.FMLLog;
public class BOPConfigurationTerrainGen
{
public static Configuration config;
public static int biomeSize;
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public static boolean addToDefault;
public static boolean vanillaEnhanced;
public static boolean netherOverride;
public static boolean pumpkinGen;
public static boolean poisonIvyGen;
public static boolean thornGen;
public static boolean springWaterGen;
public static boolean poisonWaterGen;
public static boolean quicksandGen;
public static boolean exposedStone;
public static int villageDistance;
// Village biomes
public static boolean arcticVillage;
public static boolean brushlandVillage;
public static boolean chaparralVillage;
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public static boolean coniferousForestVillage;
public static boolean coniferousForestSnowVillage;
public static boolean deciduousForestVillage;
public static boolean frostForestVillage;
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public static boolean fieldVillage;
public static boolean grasslandVillage;
public static boolean groveVillage;
public static boolean heathlandVillage;
public static boolean lushDesertVillage;
public static boolean lushSwampVillage;
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public static boolean mapleWoodsVillage;
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public static boolean meadowVillage;
public static boolean outbackVillage;
public static boolean overgrownGreensVillage;
public static boolean prairieVillage;
public static boolean savannaVillage;
public static boolean scrublandVillage;
public static boolean shrublandVillage;
public static boolean spruceWoodsVillage;
public static boolean steppeVillage;
public static boolean timberVillage;
public static boolean tropicalRainforestVillage;
public static boolean tundraVillage;
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public static boolean wetlandVillage;
public static boolean woodlandVillage;
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public static boolean plainsVillage;
public static boolean desertVillage;
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public static boolean forestVillage;
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public static void init(File configFile)
{
config = new Configuration(configFile);
try
{
config.load();
biomeSize = config.get("Biomes O\' Plenty World Type Settings", "Biome Size", 4, "Default World Type has 4. Large Biomes World Type has 6.").getInt(4);
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addToDefault = config.get("Biome Settings", "Add Biomes To Default World", false).getBoolean(true);
vanillaEnhanced = config.get("Biome Settings", "Enhanced Vanilla Biomes", true).getBoolean(false);
netherOverride = config.get("Dimension Settings", "Enable Nether Override", true).getBoolean(true);
pumpkinGen = config.get("Decoration Settings", "Generate Pumpkins Without Faces", true).getBoolean(true);
poisonIvyGen = config.get("Decoration Settings", "Generate Poison Ivy", true).getBoolean(true);
thornGen = config.get("Decoration Settings", "Generate Thorns", true).getBoolean(true);
springWaterGen = config.get("Decoration Settings", "Generate Hot Springs", true).getBoolean(true);
poisonWaterGen = config.get("Decoration Settings", "Generate Poison Pools", true).getBoolean(true);
quicksandGen = config.get("Decoration Settings", "Generate Quicksand", true).getBoolean(true);
exposedStone = config.get("Decoration Settings", "Generate Sections Of Exposed Stone", true).getBoolean(true);
villageDistance = config.get("Biomes O\' Plenty World Type Settings", "Distance between villages", 32, "In Vanilla it is set to 32").getInt();
if (villageDistance < 8)
{
villageDistance = 8;
}
// Biomes with villages
arcticVillage = config.get("Allow Villages", "Arctic", true).getBoolean(false);
brushlandVillage = config.get("Allow Villages", "Brushland", true).getBoolean(false);
chaparralVillage = config.get("Allow Villages", "Chaparral", true).getBoolean(false);
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coniferousForestVillage = config.get("Allow Villages", "ConiferousForest", true).getBoolean(false);
coniferousForestSnowVillage = config.get("Allow Villages", "SnowyConiferousForest", true).getBoolean(false);
deciduousForestVillage = config.get("Allow Villages", "DeciduousForest", true).getBoolean(false);
frostForestVillage = config.get("Allow Villages", "FrostForest", true).getBoolean(false);
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fieldVillage = config.get("Allow Villages", "Field", true).getBoolean(false);
grasslandVillage = config.get("Allow Villages", "Grassland", true).getBoolean(false);
groveVillage = config.get("Allow Villages", "Grove", true).getBoolean(false);
heathlandVillage = config.get("Allow Villages", "Heathland", true).getBoolean(false);
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lushSwampVillage = config.get("Allow Villages", "LushSwamp", true).getBoolean(false);
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mapleWoodsVillage = config.get("Allow Villages", "MapleWoods", true).getBoolean(false);
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meadowVillage = config.get("Allow Villages", "Meadow", true).getBoolean(false);
outbackVillage = config.get("Allow Villages", "Outback", true).getBoolean(false);
overgrownGreensVillage = config.get("Allow Villages", "OvergrownGreens", true).getBoolean(false);
prairieVillage = config.get("Allow Villages", "Prairie", true).getBoolean(false);
savannaVillage = config.get("Allow Villages", "Savanna", true).getBoolean(false);
scrublandVillage = config.get("Allow Villages", "Scrubland", true).getBoolean(false);
shrublandVillage = config.get("Allow Villages", "Shrubland", true).getBoolean(false);
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spruceWoodsVillage = config.get("Allow Villages", "SpruceWoods", true).getBoolean(false);
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steppeVillage = config.get("Allow Villages", "Steppe", true).getBoolean(false);
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timberVillage = config.get("Allow Villages", "Timber", true).getBoolean(false);
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tropicalRainforestVillage = config.get("Allow Villages", "TropicalRainforest", true).getBoolean(false);
tundraVillage = config.get("Allow Villages", "Tundra", true).getBoolean(false);
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wetlandVillage = config.get("Allow Villages", "Wetland", true).getBoolean(false);
woodlandVillage = config.get("Allow Villages", "Woodland", true).getBoolean(false);
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// Vanilla biomes
desertVillage = config.get("Allow Villages", "Desert", true).getBoolean(true);
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forestVillage = config.get("Allow Villages", "Forest", true).getBoolean(true);
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plainsVillage = config.get("Allow Villages", "Plains", true).getBoolean(true);
FMLCommonHandler.instance().getFMLLogger().log(Level.INFO, "[BiomesOPlenty] Generated Terrain Gen Config!");
}
catch (Exception e)
{
FMLLog.log(Level.SEVERE, e, "Biomes O Plenty has had a problem loading its configuration");
}
finally
{
if (config.hasChanged()) {
config.save();
}
}
}
}