124 lines
4.2 KiB
Java
124 lines
4.2 KiB
Java
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package tdwp_ftw.biomesop.blocks;
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import java.util.Random;
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import tdwp_ftw.biomesop.mod_BiomesOPlenty;
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import net.minecraft.block.Block;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.DamageSource;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.util.AxisAlignedBB;
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import net.minecraft.world.World;
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public class BlockTinyCactus extends Block
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{
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protected BlockTinyCactus(int par1, int par2, Material par3Material)
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{
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super(par1, par3Material);
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this.setTickRandomly(true);
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float var4 = 0.2F;
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this.setBlockBounds(0.5F - var4, 0.0F, 0.5F - var4, 0.5F + var4, var4 * 3.0F, 0.5F + var4);
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this.setCreativeTab(mod_BiomesOPlenty.tabBiomesOPlenty);
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}
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public BlockTinyCactus(int par1, int par2)
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{
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this(par1, par2, Material.plants);
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}
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/**
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* Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
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*/
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public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
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{
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return super.canPlaceBlockAt(par1World, par2, par3, par4) && this.canThisPlantGrowOnThisBlockID(par1World.getBlockId(par2, par3 - 1, par4));
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}
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/**
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* Gets passed in the blockID of the block below and supposed to return true if its allowed to grow on the type of
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* blockID passed in. Args: blockID
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*/
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protected boolean canThisPlantGrowOnThisBlockID(int par1)
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{
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return par1 == Block.sand.blockID;
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}
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/**
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* Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
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* their own) Args: x, y, z, neighbor blockID
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*/
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public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
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{
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super.onNeighborBlockChange(par1World, par2, par3, par4, par5);
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this.checkFlowerChange(par1World, par2, par3, par4);
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}
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/**
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* Ticks the block if it's been scheduled
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*/
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public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
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{
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this.checkFlowerChange(par1World, par2, par3, par4);
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}
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protected final void checkFlowerChange(World par1World, int par2, int par3, int par4)
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{
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if (!this.canBlockStay(par1World, par2, par3, par4))
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{
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this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
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par1World.setBlockWithNotify(par2, par3, par4, 0);
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}
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}
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/**
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* Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
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*/
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public boolean canBlockStay(World par1World, int par2, int par3, int par4)
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{
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return (par1World.getFullBlockLightValue(par2, par3, par4) >= 8 || par1World.canBlockSeeTheSky(par2, par3, par4)) && this.canThisPlantGrowOnThisBlockID(par1World.getBlockId(par2, par3 - 1, par4));
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}
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/**
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* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
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* cleared to be reused)
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*/
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public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
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{
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return null;
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}
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/**
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* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
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*/
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public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
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{
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par5Entity.attackEntityFrom(DamageSource.cactus, 1);
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}
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/**
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* Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
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* adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
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*/
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public boolean isOpaqueCube()
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{
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return false;
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}
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/**
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* If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
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*/
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public boolean renderAsNormalBlock()
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{
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return false;
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}
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/**
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* The type of render function that is called for this block
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*/
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public int getRenderType()
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{
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return 1;
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}
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}
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