BiomesOPlenty/src/minecraft/tdwp_ftw/biomesop/blocks/BlockDeadLeaves.java

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2013-03-28 19:03:53 +00:00
package tdwp_ftw.biomesop.blocks;
import java.util.Random;
import tdwp_ftw.biomesop.mod_BiomesOPlenty;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLeavesBase;
import net.minecraft.block.material.Material;
import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.stats.StatList;
import net.minecraft.world.ColorizerFoliage;
import net.minecraft.world.IBlockAccess;
import net.minecraft.world.World;
public class BlockBrownLeaves extends BlockLeavesBase
{
/**
* The base index in terrain.png corresponding to the fancy version of the leaf texture. This is stored so we can
* switch the displayed version between fancy and fast graphics (fast is this index + 1).
*/
private int baseIndexInPNG;
public static final String[] LEAF_TYPES = new String[] {"dead"};
int[] adjacentTreeBlocks;
public BlockBrownLeaves(int par1)
{
super(par1, Material.leaves, false);
this.setBurnProperties(this.blockID, 30, 60);
this.setTickRandomly(true);
this.setCreativeTab(mod_BiomesOPlenty.tabBiomesOPlenty);
}
/**
* ejects contained items into the world, and notifies neighbours of an update, as appropriate
*/
public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
{
byte b0 = 1;
int j1 = b0 + 1;
if (par1World.checkChunksExist(par2 - j1, par3 - j1, par4 - j1, par2 + j1, par3 + j1, par4 + j1))
{
for (int k1 = -b0; k1 <= b0; ++k1)
{
for (int l1 = -b0; l1 <= b0; ++l1)
{
for (int i2 = -b0; i2 <= b0; ++i2)
{
int j2 = par1World.getBlockId(par2 + k1, par3 + l1, par4 + i2);
if (Block.blocksList[j2] != null)
{
Block.blocksList[j2].beginLeavesDecay(par1World, par2 + k1, par3 + l1, par4 + i2);
}
}
}
}
}
}
/**
* Ticks the block if it's been scheduled
*/
public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (!par1World.isRemote)
{
int var6 = par1World.getBlockMetadata(par2, par3, par4);
if ((var6 & 8) != 0 && (var6 & 4) == 0)
{
byte var7 = 4;
int var8 = var7 + 1;
byte var9 = 32;
int var10 = var9 * var9;
int var11 = var9 / 2;
if (this.adjacentTreeBlocks == null)
{
this.adjacentTreeBlocks = new int[var9 * var9 * var9];
}
int var12;
if (par1World.checkChunksExist(par2 - var8, par3 - var8, par4 - var8, par2 + var8, par3 + var8, par4 + var8))
{
int var13;
int var14;
int var15;
for (var12 = -var7; var12 <= var7; ++var12)
{
for (var13 = -var7; var13 <= var7; ++var13)
{
for (var14 = -var7; var14 <= var7; ++var14)
{
var15 = par1World.getBlockId(par2 + var12, par3 + var13, par4 + var14);
if (var15 == Block.wood.blockID)
{
this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = 0;
}
else if (var15 == mod_BiomesOPlenty.deadLeaves.blockID)
{
this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -2;
}
else
{
this.adjacentTreeBlocks[(var12 + var11) * var10 + (var13 + var11) * var9 + var14 + var11] = -1;
}
}
}
}
for (var12 = 1; var12 <= 4; ++var12)
{
for (var13 = -var7; var13 <= var7; ++var13)
{
for (var14 = -var7; var14 <= var7; ++var14)
{
for (var15 = -var7; var15 <= var7; ++var15)
{
if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11] == var12 - 1)
{
if (this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
{
this.adjacentTreeBlocks[(var13 + var11 - 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
}
if (this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] == -2)
{
this.adjacentTreeBlocks[(var13 + var11 + 1) * var10 + (var14 + var11) * var9 + var15 + var11] = var12;
}
if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] == -2)
{
this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 - 1) * var9 + var15 + var11] = var12;
}
if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] == -2)
{
this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11 + 1) * var9 + var15 + var11] = var12;
}
if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] == -2)
{
this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + (var15 + var11 - 1)] = var12;
}
if (this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] == -2)
{
this.adjacentTreeBlocks[(var13 + var11) * var10 + (var14 + var11) * var9 + var15 + var11 + 1] = var12;
}
}
}
}
}
}
}
var12 = this.adjacentTreeBlocks[var11 * var10 + var11 * var9 + var11];
if (var12 >= 0)
{
par1World.setBlockMetadataWithNotify(par2, par3, par4, var6 & -9, 4);
}
else
{
this.removeLeaves(par1World, par2, par3, par4);
}
}
}
}
/**
* A randomly called display update to be able to add particles or other items for display
*/
public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
{
if (par1World.canLightningStrikeAt(par2, par3 + 1, par4) && !par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4) && par5Random.nextInt(15) == 1)
{
double var6 = (double)((float)par2 + par5Random.nextFloat());
double var8 = (double)par3 - 0.05D;
double var10 = (double)((float)par4 + par5Random.nextFloat());
par1World.spawnParticle("dripWater", var6, var8, var10, 0.0D, 0.0D, 0.0D);
}
}
private void removeLeaves(World par1World, int par2, int par3, int par4)
{
this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
par1World.setBlockAndMetadataWithNotify(par2, par3, par4, this.blockID, 0, 2);
}
/**
* Returns the quantity of items to drop on block destruction.
*/
public int quantityDropped(Random par1Random)
{
return par1Random.nextInt(20) == 0 ? 1 : 0;
}
/**
* Returns the ID of the items to drop on destruction.
*/
public int idDropped(int par1, Random par2Random, int par3)
{
return mod_BiomesOPlenty.brownSapling.blockID;
}
/**
* Drops the block items with a specified chance of dropping the specified items
*/
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
{
if (!par1World.isRemote)
{
byte var8 = 20;
if ((par5 & 3) == 3)
{
var8 = 40;
}
if (par1World.rand.nextInt(var8) == 0)
{
int var9 = this.idDropped(par5, par1World.rand, par7);
this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(var9, 1, this.damageDropped(par5)));
}
}
}
/**
* Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
* block and l is the block's subtype/damage.
*/
public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
{
if (!par1World.isRemote && par2EntityPlayer.getCurrentEquippedItem() != null && par2EntityPlayer.getCurrentEquippedItem().itemID == Item.shears.itemID)
{
par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
this.dropBlockAsItem_do(par1World, par3, par4, par5, new ItemStack(mod_BiomesOPlenty.deadLeaves.blockID, 1, par6 & 3));
}
else
{
super.harvestBlock(par1World, par2EntityPlayer, par3, par4, par5, par6);
}
}
/**
* Determines the damage on the item the block drops. Used in cloth and wood.
*/
public int damageDropped(int par1)
{
return par1 & 3;
}
@Override
public boolean isOpaqueCube() {
return Block.leaves.isOpaqueCube();
}
//@Override
//public int getBlockTextureFromSideAndMetadata(int side, int metadata) {
//return blockIndexInTexture + (isOpaqueCube() ? 1 : 0);
//}
@Override
public void func_94332_a(IconRegister par1IconRegister)
{
this.field_94336_cN = (isOpaqueCube() ? par1IconRegister.func_94245_a("BiomesOPlenty:deadLeavesOpaque") : par1IconRegister.func_94245_a("BiomesOPlenty:deadLeaves"));
}
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
return true;
}
/**
* Pass true to draw this block using fancy graphics, or false for fast graphics.
*/
public void setGraphicsLevel(boolean par1)
{
this.graphicsLevel = par1;
}
}