BiomesOPlenty/src/main/java/biomesoplenty/common/biome/overworld/OasisBiome.java

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/*******************************************************************************
* Copyright 2014-2019, the Biomes O' Plenty Team
*
* This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License.
*
* To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
******************************************************************************/
package biomesoplenty.common.biome.overworld;
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import biomesoplenty.common.biome.BiomeTemplate;
import biomesoplenty.common.world.gen.feature.BOPConfiguredFeatures;
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import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
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import net.minecraft.world.biome.*;
import net.minecraft.world.gen.GenerationStage;
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import net.minecraft.world.gen.feature.Features;
import net.minecraft.world.gen.feature.structure.StructureFeatures;
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import net.minecraft.world.gen.surfacebuilders.ConfiguredSurfaceBuilder;
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import net.minecraft.world.gen.surfacebuilders.SurfaceBuilder;
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public class OasisBiome extends BiomeTemplate
{
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public OasisBiome() {}
@Override
protected void configureBiome(Biome.Builder builder)
{
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builder.precipitation(Biome.RainType.NONE).biomeCategory(Biome.Category.DESERT).depth(-0.275F).scale(-0.05F).temperature(2.0F).downfall(0.5F);
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builder.specialEffects((new BiomeAmbience.Builder()).waterColor(4159204).waterFogColor(329011).fogColor(12638463).skyColor(calculateSkyColor(2.0F)).ambientMoodSound(MoodSoundAmbience.LEGACY_CAVE_SETTINGS).build());
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}
@Override
protected void configureGeneration(BiomeGenerationSettings.Builder builder)
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{
builder.surfaceBuilder(new ConfiguredSurfaceBuilder(SurfaceBuilder.DEFAULT, SurfaceBuilder.CONFIG_FULL_SAND));
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// Structures
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DefaultBiomeFeatures.addDefaultOverworldLandStructures(builder);
builder.addStructureStart(StructureFeatures.RUINED_PORTAL_DESERT);
// Underground
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DefaultBiomeFeatures.addDefaultCarvers(builder);
DefaultBiomeFeatures.addDefaultLakes(builder);
DefaultBiomeFeatures.addDefaultMonsterRoom(builder);
DefaultBiomeFeatures.addDefaultUndergroundVariety(builder);
DefaultBiomeFeatures.addDefaultOres(builder);
DefaultBiomeFeatures.addDefaultSoftDisks(builder);
////////////////////////////////////////////////////////////
// Vegetation
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builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPConfiguredFeatures.OASIS_TREES);
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builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPConfiguredFeatures.DESERT_GRASS_10);
builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, BOPConfiguredFeatures.DUNE_GRASS_20);
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builder.addFeature(GenerationStage.Decoration.VEGETAL_DECORATION, Features.PATCH_SUGAR_CANE);
////////////////////////////////////////////////////////////
// Other Features
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DefaultBiomeFeatures.addDefaultSprings(builder);
DefaultBiomeFeatures.addSurfaceFreezing(builder);
}
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@Override
protected void configureMobSpawns(MobSpawnInfo.Builder builder)
{
// Entities
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builder.addSpawn(EntityClassification.CREATURE, new MobSpawnInfo.Spawners(EntityType.RABBIT, 4, 2, 3));
builder.addSpawn(EntityClassification.AMBIENT, new MobSpawnInfo.Spawners(EntityType.BAT, 10, 8, 8));
builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SPIDER, 100, 4, 4));
builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.ZOMBIE, 95, 4, 4));
builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.ZOMBIE_VILLAGER, 5, 1, 1));
builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SKELETON, 100, 4, 4));
builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.CREEPER, 100, 4, 4));
builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.SLIME, 100, 4, 4));
builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.ENDERMAN, 10, 1, 4));
builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.WITCH, 5, 1, 1));
builder.addSpawn(EntityClassification.MONSTER, new MobSpawnInfo.Spawners(EntityType.HUSK, 80, 4, 4));
}
}