BiomesOPlenty/src/minecraft/biomesoplenty/configuration/BOPVanillaCompat.java

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package biomesoplenty.configuration;
import net.minecraft.block.BlockDispenser;
import net.minecraft.item.ItemStack;
import net.minecraft.util.WeightedRandomChestContent;
import net.minecraftforge.common.ChestGenHooks;
import biomesoplenty.api.Blocks;
import biomesoplenty.api.Items;
import biomesoplenty.items.projectiles.DispenserBehaviorDart;
import biomesoplenty.items.projectiles.DispenserBehaviorMudball;
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public class BOPVanillaCompat {
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public static void init()
{
// Dispenser behavior for mud balls
BlockDispenser.dispenseBehaviorRegistry.putObject(Items.mudball.get(), new DispenserBehaviorMudball());
BlockDispenser.dispenseBehaviorRegistry.putObject(Items.dart.get(), new DispenserBehaviorDart());
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ChestGenHooks dungeon;
ChestGenHooks mineshaft;
ChestGenHooks strongholdCorridor;
ChestGenHooks strongholdCrossing;
ChestGenHooks village;
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dungeon = ChestGenHooks.getInfo(ChestGenHooks.DUNGEON_CHEST);
mineshaft = ChestGenHooks.getInfo(ChestGenHooks.MINESHAFT_CORRIDOR);
strongholdCorridor = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CORRIDOR);
strongholdCrossing = ChestGenHooks.getInfo(ChestGenHooks.STRONGHOLD_CROSSING);
village = ChestGenHooks.getInfo(ChestGenHooks.VILLAGE_BLACKSMITH);
if (BOPConfiguration.dungeonLoot == true)
{
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.bopDisc.get()), 1, 1, 2));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 10), 1, 2, 5));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 11), 1, 2, 5));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 12), 1, 2, 5));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 13), 1, 2, 5));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 14), 1, 2, 5));
dungeon.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 15), 1, 2, 5));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 10), 1, 3, 10));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 11), 1, 3, 10));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 12), 1, 3, 10));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 13), 1, 3, 10));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 14), 1, 3, 10));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 15), 1, 3, 10));
mineshaft.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 4, 6, 15));
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
strongholdCorridor.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,3), 1, 4, 25));
strongholdCrossing.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.flowers.get(),1,2), 1, 4, 25));
village.addItem(new WeightedRandomChestContent(new ItemStack(Blocks.plants.get(),1,5), 2, 6, 25));
village.addItem(new WeightedRandomChestContent(new ItemStack(Items.miscItems.get(), 1, 1), 2, 8, 25));
}
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}
}