BiomesOPlenty/src/minecraft/biomesoplenty/blocks/BlockCloud.java

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package biomesoplenty.blocks;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.client.renderer.texture.IconRegister;
import net.minecraft.entity.Entity;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.world.World;
import net.minecraft.world.IBlockAccess;
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import biomesoplenty.BiomesOPlenty;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;
public class BlockCloud extends Block
{
public BlockCloud(int par1)
{
super(par1, Material.sponge);
this.setCreativeTab(BiomesOPlenty.tabBiomesOPlenty);
}
@Override
public void registerIcons(IconRegister par1IconRegister)
{
this.blockIcon = par1IconRegister.registerIcon("BiomesOPlenty:cloud");
}
/**
* Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
* cleared to be reused)
*/
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
{
float var5 = 0.125F;
return AxisAlignedBB.getAABBPool().getAABB((double)par2, (double)par3, (double)par4, (double)(par2 + 1), (double)((float)(par3 + 1) - var5), (double)(par4 + 1));
}
/**
* Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
*/
public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
{
par5Entity.motionX *= 0.8D;
par5Entity.motionZ *= 0.8D;
}
@Override
@SideOnly(Side.CLIENT)
/**
* Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
*/
public int getRenderBlockPass()
{
return 1;
}
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public boolean isOpaqueCube()
{
return false;
}
@Override
@SideOnly(Side.CLIENT)
/**
* Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
* coordinates. Args: blockAccess, x, y, z, side
*/
public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
{
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return true;//super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, 1 - par5);
}
}