package biomesoplenty.world.layer;

import net.minecraft.world.gen.layer.IntCache;
import biomesoplenty.configuration.BOPConfiguration;

public class BiomeLayerCreate extends BiomeLayer
{
	public BiomeLayerCreate(long par1, boolean o)
	{
		super(par1);
	}

	@Override
	public int[] getInts(int par1, int par2, int par3, int par4)
	{
		int[] var5 = IntCache.getIntCache(par3 * par4);

		boolean ocean = BOPConfiguration.BiomeGen.oceanGen;
		//boolean coral = Biomes.oceanCoral.isPresent();
		//boolean kelp = Biomes.oceanKelp.isPresent();

		for (int var6 = 0; var6 < par4; ++var6)
		{
			for (int var7 = 0; var7 < par3; ++var7)
			{
				this.initChunkSeed(par1 + var7, par2 + var6);
				if(ocean)
				{
					/*if(coral) { var5[var7 + var6 * par3] = this.nextInt(10) == 0 ? 1 : Biomes.oceanCoral.get().biomeID; }
					else if(kelp) { var5[var7 + var6 * par3] = this.nextInt(10) == 0 ? 1 : Biomes.oceanKelp.get().biomeID; }
					else {*/ var5[var7 + var6 * par3] = this.nextInt(10) == 0 ? 1 : 0; //}
				}
				else
				{
					var5[var7 + var6 * par3] = 1;
				}
			}
		}

		if(ocean)
		{
			if (par1 > -par3 && par1 <= 0 && par2 > -par4 && par2 <= 0)
			{
				var5[-par1 + -par2 * par3] = 1;
			}
		}

		return var5;
	}
}