package biomesoplenty.worldgen;

import java.util.Random;

import net.minecraft.block.Block;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;

public class WorldGenMoor extends WorldGenerator
{
	@SuppressWarnings("unused")
	@Override
	public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
	{
		int var6 = par3;
		int var89;
		int var90;
		int var91;
		int var92;
		int var93;

		for (int var7 = par5; par4 < 128; ++par4)
		{
			var89 = par1World.getBlockId(par3, par4, par5);
			var90 = par1World.getBlockId(par3 - 1, par4, par5);
			var91 = par1World.getBlockId(par3 + 1, par4, par5);
			var92 = par1World.getBlockId(par3, par4, par5 - 1);
			var93 = par1World.getBlockId(par3, par4, par5 + 1);

			if ((var89 == Block.grass.blockID) && par4 < 256 - var6 - 1)
			{
				if (var90 == Block.grass.blockID)
				{
					if (var91 == Block.grass.blockID)
					{
						if (var92 == Block.grass.blockID)
						{
							if (var93 == Block.grass.blockID)
							{
								for (int var8 = 2; var8 <= 5; ++var8)
								{
									par1World.setBlock(par3, par4, par5, Block.waterStill.blockID);
									par1World.setBlock(par3, par4 + 1, par5, 0);
									break;
								}
							}
						}
					}
				}
			}
			else
			{
				par3 = var6 + par2Random.nextInt(4) - par2Random.nextInt(4);
				par5 = var7 + par2Random.nextInt(4) - par2Random.nextInt(4);
			}
		}

		return true;
	}
}
