package biomesoplenty.worldgen;

import java.util.Random;

import net.minecraft.world.World;
import net.minecraft.world.gen.feature.WorldGenerator;
import biomesoplenty.api.Blocks;

public class WorldGenReedBOP extends WorldGenerator
{
	@Override
	public boolean generate(World par1World, Random par2Random, int par3, int par4, int par5)
	{
		for (int l = 0; l < 30; ++l)
		{
			int i1 = par3 + par2Random.nextInt(8) - par2Random.nextInt(8);
			int j1 = par4;
			int k1 = par5 + par2Random.nextInt(8) - par2Random.nextInt(8);

			if (par1World.isAirBlock(i1, par4, k1))
			{
				int l1 = 1 + par2Random.nextInt(par2Random.nextInt(3) + 1);

				if (Blocks.plants.get().canBlockStay(par1World, i1, j1, k1))
				{
					for (int i2 = 0; i2 < l1; ++i2)
					{
						par1World.setBlock(i1, j1 + i2, k1, Blocks.plants.get().blockID, 8, 2);
					}
				}
			}
		}

		return true;
	}
}
