godot-action-rpg/World/Bush.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://World/Bush.png" type="Texture" id=1]
[sub_resource type="CapsuleShape2D" id=1]
radius = 8.0
height = 12.0
[node name="Bush" type="StaticBody2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 4 )
rotation = -1.5708
shape = SubResource( 1 )