[gd_scene load_steps=5 format=2] [ext_resource path="res://World/Bush.png" type="Texture" id=1] [ext_resource path="res://Player/Player.png" type="Texture" id=2] [ext_resource path="res://Player/Player.gd" type="Script" id=3] [sub_resource type="CapsuleShape2D" id=1] radius = 4.0 height = 6.0 [node name="World" type="Node2D"] [node name="Bush" type="Sprite" parent="."] position = Vector2( 63, 65 ) texture = ExtResource( 1 ) [node name="Player" type="KinematicBody2D" parent="."] position = Vector2( 101, 34 ) script = ExtResource( 3 ) __meta__ = { "_edit_group_": true } [node name="Sprite" type="Sprite" parent="Player"] texture = ExtResource( 2 ) hframes = 60 [node name="CollisionShape2D" type="CollisionShape2D" parent="Player"] position = Vector2( 0, 9 ) rotation = -1.5708 shape = SubResource( 1 ) [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] polygon = PoolVector2Array( 0, 0, 64, 0, 40, 48, 64, 80, 24, 88, 96, 120, 112, 168, 200, 160, 272, 104, 240, 104, 240, 64, 280, 64, 288, 8, 320, 0, 320, 176, 0, 176 )