[gd_scene load_steps=3 format=2] [ext_resource path="res://World/Bush.png" type="Texture" id=1] [ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2] [node name="World" type="Node2D"] [node name="Bush" type="Sprite" parent="."] position = Vector2( 63, 65 ) texture = ExtResource( 1 ) [node name="Player" parent="." instance=ExtResource( 2 )] [node name="StaticBody2D" type="StaticBody2D" parent="."] [node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="StaticBody2D"] polygon = PoolVector2Array( 0, 0, 64, 0, 40, 48, 64, 80, 24, 88, 96, 120, 112, 168, 200, 160, 272, 104, 240, 104, 240, 64, 280, 64, 288, 8, 320, 0, 320, 176, 0, 176 )