Add basic movement code

This commit is contained in:
~erin 2022-05-11 11:58:12 -04:00
parent 77d9e833d2
commit 5f70906f71
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GPG Key ID: DA70E064A8C70F44
4 changed files with 54 additions and 0 deletions

21
Player/Player.gd Normal file
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@ -0,0 +1,21 @@
extends KinematicBody2D
const MAX_SPEED = 100
var velocity = Vector2.ZERO
# Called when the node enters the scene tree for the first time.
func _ready():
print("Hello world")
func _physics_process(delta):
var input_vector = Vector2.ZERO
input_vector.x = Input.get_action_strength("ui_right") - Input.get_action_strength("ui_left")
input_vector.y = Input.get_action_strength("ui_down") - Input.get_action_strength("ui_up")
if input_vector != Vector2.ZERO:
velocity = input_vector
else:
velocity = Vector2.ZERO
move_and_collide(velocity * delta * MAX_SPEED)

22
World.tscn Normal file
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@ -0,0 +1,22 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://World/Bush.png" type="Texture" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=3]
[node name="World" type="Node2D"]
[node name="Bush" type="Sprite" parent="."]
position = Vector2( 63, 65 )
texture = ExtResource( 1 )
[node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 101, 35 )
script = ExtResource( 3 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="Player"]
texture = ExtResource( 2 )
hframes = 60

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@ -1,5 +1,7 @@
[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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@ -21,8 +21,17 @@ _global_script_class_icons={
[application]
config/name="Action RPG"
run/main_scene="res://World.tscn"
config/icon="res://icon.png"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=1280
window/size/test_height=720
window/stretch/mode="2d"
[importer_defaults]
texture={