Split player into seperate scene

This commit is contained in:
~erin 2022-05-11 13:19:26 -04:00
parent d96a68947e
commit 21bcbeff32
2 changed files with 26 additions and 22 deletions

23
Player/Player.tscn Normal file
View File

@ -0,0 +1,23 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
[sub_resource type="CapsuleShape2D" id=1]
radius = 4.0
height = 6.0
[node name="Player" type="KinematicBody2D"]
script = ExtResource( 1 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 2 )
hframes = 60
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, 9 )
rotation = -1.5708
shape = SubResource( 1 )

View File

@ -1,12 +1,7 @@
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=3 format=2]
[ext_resource path="res://World/Bush.png" type="Texture" id=1]
[ext_resource path="res://Player/Player.png" type="Texture" id=2]
[ext_resource path="res://Player/Player.gd" type="Script" id=3]
[sub_resource type="CapsuleShape2D" id=1]
radius = 4.0
height = 6.0
[ext_resource path="res://Player/Player.tscn" type="PackedScene" id=2]
[node name="World" type="Node2D"]
@ -14,21 +9,7 @@ height = 6.0
position = Vector2( 63, 65 )
texture = ExtResource( 1 )
[node name="Player" type="KinematicBody2D" parent="."]
position = Vector2( 101, 34 )
script = ExtResource( 3 )
__meta__ = {
"_edit_group_": true
}
[node name="Sprite" type="Sprite" parent="Player"]
texture = ExtResource( 2 )
hframes = 60
[node name="CollisionShape2D" type="CollisionShape2D" parent="Player"]
position = Vector2( 0, 9 )
rotation = -1.5708
shape = SubResource( 1 )
[node name="Player" parent="." instance=ExtResource( 2 )]
[node name="StaticBody2D" type="StaticBody2D" parent="."]